49 Commits

Author SHA1 Message Date
50b41b97e0 Combo abilities 2025-06-01 12:19:14 +01:00
d670515cda Spirit power auto refresh summons/auras 2025-02-19 12:10:58 +00:00
30aa3f807d further UI reworks 2025-02-17 18:53:40 +00:00
1d6c55832d New assets & breakable interface 2025-02-08 23:52:32 +00:00
b7a7f32fbd Melee Punch/kick human abilities
- Frontal punch ability
- Uppercut ability
- kick ability
- new animations for unharmed combat
- updated cast state on melee/unharmed ability casts
2025-01-26 19:12:04 +00:00
614f4d92c5 Improvements on some aspects
- Bonus 5% xp per rep level
- Relative power level values and respective ranks (E-S+)
- small bugfix on ability/class unlock info message
- added less bright light when class is unlocked on character creation screen
- Removed base slashes of other classes from the human possible builds
- New human class specific autocast ability "Sword Art"
- New knight ability "shining light"
2025-01-20 18:49:07 +00:00
9461120386 Rogue-lite progression continued (WIP)
- ability unlocks (90% done)
- class unlocks (working)
- new human base class
- bugfix small issues
2025-01-19 23:18:07 +00:00
9c136817b3 Updates to rogue-lite mechanics (WIP)
- visual update on riftraids
- ability unlock system through ability tomes
- (possible) bugfix sprite issue
- player reputation level
2025-01-18 23:14:12 +00:00
d75d51a9c4 Gameplay update
- Added multiple input modes:
   - Point and click (as before)
   - WASD + mouse aiming (fully supported) (need QoL for interactables)
   - Gamepad controls (partial support)

- Sprite indexer to avoid gamebreaking issues when serializing sprites
- Movement speed penalty on casting abilities instead of fully stopping agent
2025-01-17 20:16:02 +00:00
8db9d99a02 Input updates
- point and click
- WASD + mouse (WIP)
- Gamepad (WIP)
2025-01-16 19:33:19 +00:00
d89d22a267 New enemy type + Bugfix & Quality of life changes
- New enemy Crazied Orc Grunt basic + Boss
- New abilities for crazied orc grunt
- bugfix Damage input modifier effect instance not using stat scaling properly
- updated damage input/output modifier effects scaling
- Added QoL shift+click on stat point allocation button to add +10 in a single click
2025-01-11 23:50:11 +00:00
24a1af4563 Fix crafting stats cap + updated summon ability
- Crafting stats cap now properly counts only the new added stats from stones instead of all stats from stones
- Summon abilities now each have its own scaling with owners stats
- Summon abilities time between attacks reduced (faster attacks overall)
2025-01-08 00:13:57 +00:00
4c3edff503 Crafting system working (WIP)
- Crafting UI fully functional
- Crafting Stat stones and modular equippable items fully functional
Notes:
- Urgent need for exclusive(auto sorted) inventory for stones only
- Something to do with the "trash" modular items instead of just selling
- Add new uses for gold besides equipment, preset items will probably be worthless with modular crafting
2025-01-06 19:52:31 +00:00
a0be4f5395 Bugfixing multiplayer corner cases 2025-01-03 13:08:32 +00:00
36a7e2760d Rift Raiding Content
- Turned multi job reward button click into a whole new content
- Rift raids open up on multijob completion, allowing players to dive deep and take action into the rifts themselves
2025-01-02 23:58:07 +00:00
fdd55142f9 Small class tunning & Rework item drops
- Slight increase to priest, necro and mage scaling
- Updated overall item drops on all enemies:
   - bosses are guaranteed to drop one item
   - drops are weighted and with min/max difficulty restrictions
2025-01-01 20:39:41 +00:00
79b50a93e3 Updated content overall rewards 2024-12-31 16:29:46 +00:00
86deb651ba Build Manager & new abilities update
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
2024-12-27 23:23:10 +00:00
59c74b1d31 New abilities, bugfix necro autosummon, updated effects
- Knight Challenging Shout AoE Taunt ability
- Mage Firewall AoE Burn ability
- Added support for movement speed modifier effects to slow enemies instead of only buffing allies.
- Added different movement speed minimum cap to enemies and bosses
2024-12-21 20:40:31 +00:00
dc3be76a5f AutoSummon 2 minions for necro on scene change 2024-12-20 19:19:40 +00:00
f92d5d5866 Remove debugs & tidy up things for next update 2024-08-19 15:24:58 +01:00
078fda69ac Continued Stat revamp scaling
- updated all abilities to scale with new stat system
- updated difficulty settings using new stat system
- added S+ difficulty as the end game
- updated items using new stat system
- small re-balance to make things a bit more fun to test
2024-08-18 14:45:57 +01:00
8917c36ad8 Character Stat revamp (wip)
- working max health, properly setting health component values and showing scales on UI
- working armor & magic resistance, properly mitigating incoming damage based on damage type
2024-08-13 22:36:01 +01:00
8743db5347 Secondary stats added to character prefabs 2024-08-12 23:45:16 +01:00
bd1659de93 Character Secondary stats (WIP) 2024-08-12 14:14:12 +01:00
4a7430533a Character Stats Revamp (WIP)
- created secondary stats
- added characterStatsBalancing constants
2024-08-11 22:15:23 +01:00
5adce736df Endgame sets, regen & movement speed balance
- added 2 end game sets (mage and vampire)
- updated player health and mana regens (greatly decreased, mostly endgame ridiculous scaling)
- updated movement speed modifier and caps (greatly decreased, mostrly endgame ridiculous scaling)
2024-08-08 19:55:31 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
d667f3c6d5 nameplate updates, audio system started 2024-08-05 11:43:46 +01:00
c6944dcf6e Massive rework on UI overlays & player nameplates 2024-08-05 00:10:58 +01:00
0ea2c2ad2b Dragon's Lair, Sun Dragon (WIP) & fishing mechanic 2024-08-04 09:37:20 +01:00
2dce047470 New zone, New Character(WIP), refactor enemy spawning continued
- Vamp's Den playable zone (dev level design), pls send help artists
- Vampire playable character class (WIP)
- Bugfixing & changes to enemy spawning system
2024-07-28 19:00:32 +01:00
5569dd2b06 Enemy spawning update
- spawning is now taken care by the actual gamescene based on the zone data, instead of network manager
- each zone data now have a list of possible enemies for that specific zone
2024-07-28 16:37:22 +01:00
da18f92fdf Lich basic and boss enemy 2024-07-26 21:36:34 +01:00
b079471fb1 More enemies
- Added Polygo(n)lem basic enemy and boss
2024-07-25 22:33:46 +01:00
97e6fda111 New enemies
- only one new implemented yet
2024-07-25 21:46:07 +01:00
6e232f4276 Update voting & job selection systems
- voting now fully cancels and clears when atleast one player cancels or closes the voting UI
- when selecting a job and voting, the zone is stored on all players, allowing to load different zones / jobs
2024-07-24 22:36:36 +01:00
e1755999a3 Necromancer updates
- increase summon cost
- reduce amount of class resource drained on melee hits
- increased amount of class resource drained on spell with cooldown hits
- minions scaling with owner's stats
- bugfixing npc/minion decision making corner cases
2024-07-22 21:13:48 +01:00
2773ef7d6e Player Death Update
- Players can now die (finally)
- Solo players have a single cheat death per scene (reviving automatically after the first death)
- group players have revive mechanic, where a player faints when his health gets to 0, creating a revive circle around him, other players can stand on it to revive him. if after x seconds they don't get revived they bleed out and stay perma death until scene changes or all players die
- Multiple VFX added using post processing for cheat death, fainting, reviving, and perma death events.
- stopped players from moving and pressing keys when dead
- enemies now change target if they try to attack a dead/fainted target.
2024-07-20 19:49:14 +01:00
a42b1ea784 Massive update on NPCs and damage over time effects
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
2024-07-19 21:57:47 +01:00
11918e1a0f change wave count back to "normal" values 2024-07-18 22:09:26 +01:00
981037c83c Bugfix save/load equipments & boss update
- save/load equip and inventory correctly using character name
- added boss behaviours
- added boss unique abilities
2024-07-18 14:57:20 +01:00
b798e56f22 Character selection scene and data started 2024-07-09 16:49:30 +01:00
c61de8834c Status effect system
absorb status effect
added absorb to priest holyball
2024-07-07 00:56:05 +01:00
8e18305573 Spells update
- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level
2024-07-05 19:37:02 +01:00
c458ae4e8f Job Update
- refactored job information and what selecting a job means in terms of code/data
- job templates
- networked job selection & job activation state
2024-06-12 22:07:33 +01:00
2e12515870 Multiple fix and updates
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded
2024-05-18 01:38:28 +01:00
d12942bff4 World Jobs Listing Board interactable
Whole interactable world-board with different zones and jobs ready to be completed.

- party voting for job selection & scene swapping
- fully working scene change between inn and skellyard
- updated many systems with lots of new information
- bunch of new UIs to acomodate new job and scene swapping voting systems
2024-05-13 01:15:58 +01:00
1fe25cee9a Persistent data & game state controller 2024-05-12 16:26:56 +01:00