RiftMayhem/Assets/Scripts/Game/GameConstants.cs

152 lines
4.6 KiB
C#

public static class GameConstants
{
public static class PlayerPrefsKeys
{
#region PlayerPrefs Keys
public static string PlayerAccountDataKey = "playerAccountData";
public static string CharacterDataKey = "characterData";
public static string CharacterInventoryDataKey = "characterInventoryData";
public static string CharacterEquipmentDataKey = "characterEquipmentData";
public static string PlayerCoinKey = "playerCoin";
public static string GetPlayerAccountDataKey(string playerName)
{
return PlayerAccountDataKey + "-" + playerName;
}
public static string GetCharacterDataKey(string playerName, string characterName)
{
return CharacterDataKey + "-" + playerName + "-" + characterName;
}
public static string GetCharacterInventoryDataKey(string playerName, string characterName)
{
return CharacterInventoryDataKey + "-" + playerName + "-" + characterName;
}
public static string GetCharacterEquipmentDataKey(string playerName, string characterName)
{
return CharacterEquipmentDataKey + "-" + playerName + "-" + characterName;
}
public static string GetPlayerCoinKey(string playerName)
{
return PlayerCoinKey + "-" + playerName;
}
#endregion
}
public static class CharacterBalancing
{
public static int StatPointsPerLevel = 1;
public static float SoloCheatDeathHealthPercent = 0.5f;
public static float SoloCheatDeathInvulnerabilityDuration = 3f;
public static float GroupBleedOutDuration = 30f;
public static float ReviveTriggerRadius = 3f;
public static float ReviveSpeed = 1f;
public static float ReviveTime = 5f;
public static float ReviveHealthPercent = 0.5f;
public static float PercentageStatScaleForMinions = 0.8f;
}
public static class GameBalancing
{
public static int HealthIntoExperienceMultiplier = 1;
public static int MinimumNumberOfWavesPerRift = 3;
public static int MaximumNumberOfWavesPerRift = 5;
public static int MinimumQuantityAngrySkelly = 2;
public static int MaximumQuantityAngrySkelly = 5;
public static int MinimumQuantitySkellyMage = 2;
public static int MaximumQuantitySkellyMage = 5;
public static int MinimumQuantityVineGolem = 2;
public static int MaximumQuantityVineGolem = 5;
public static int MinimumQuantityPolygonGolem = 2;
public static int MaximumQuantityPolygonGolem = 5;
public static int MinimumQuantityLich = 2;
public static int MaximumQuantityLich = 5;
public static float RiftDelayBetweenSpawns = 1f;
public static float BossTargetLockInPhaseDuration = 6f;
public static float BossSearchForNewTargetLockInDuration = 6f;
public static float PermaDeathInfoTime = 2f;
}
public static class EnemySpawning
{
public enum EnemyID
{
AngrySkelly = 0,
SkellyMage = 1,
VineGolem = 2,
PolygonGolem = 3,
Lich = 4,
Count
}
}
public static class ObjectSources
{
#region Object Sources (example stat increase source)
public static object AllocatedSource = "Allocated";
public static object LevelSource = "Level";
#endregion
}
public static class NetworkEventCodes
{
#region Network Event Codes
public static byte JobSelection = 112;
public static byte CancelChangeLevelVoted = 114;
public static byte ChangeLevelVoted = 115;
public static byte LoadLevelStarting = 116;
#endregion
}
public static class NetworkPropertyKeys
{
public static string AvailableJobsKey = "availableJobs";
}
public static class Sizes
{
public static int TotalEquipmentSlots = 6;
public static int TotalInventorySlots = 18;
}
public static class Scenes
{
public static string HuntersInn = "4-RiftHuntersInn";
public static string Skellyard = "4-Skellyard";
public static string Dayard = "4-Dayard";
public static string GetSceneNameByZoneName(string zoneName)
{
zoneName = zoneName.ToLower();
if (zoneName.Contains("huntersinn"))
return HuntersInn;
if (zoneName.Contains("skellyard"))
return Skellyard;
if (zoneName.Contains("dayard"))
return Dayard;
return HuntersInn;
}
}
}