Spirit power auto refresh summons/auras
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113
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@ -25,6 +25,7 @@ namespace Kryz.CharacterStats.Examples
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||||
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||||
Health health;
|
||||
Mana mana;
|
||||
SpiritPower spiritPower;
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[Header("Runtime Data:")]
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public List<int> AllocatedStatPoints = new List<int>();
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@ -42,6 +43,7 @@ namespace Kryz.CharacterStats.Examples
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||||
photonView = GetComponentInParent<PhotonView>();
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health = player.GetComponent<Health>();
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mana = player.GetComponent<Mana>();
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spiritPower = player.GetComponent<SpiritPower>();
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level = new Level();
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File diff suppressed because it is too large
Load Diff
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PrefabInstance:
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@ -33,7 +33,6 @@ RectTransform:
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@ -141,8 +139,8 @@ MonoBehaviour:
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@ -81,6 +81,7 @@ MonoBehaviour:
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@ -757,6 +759,34 @@ MonoBehaviour:
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OnNoManaCostStateChanged:
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m_PersistentCalls:
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m_Calls: []
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timeBetweenRegens: 1
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onResourceChanged:
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m_PersistentCalls:
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m_Calls: []
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onMaxSpiritPowerChanged:
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m_PersistentCalls:
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m_Calls: []
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classResourceCost: 0
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percentMaxManaCost: 0
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percentMaxHealthCost: 0
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cooldown: 20
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cooldown: 10
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tags: []
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abilityEffects: []
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castTime: 0
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manaCost: 5
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manaCost: 0
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healthCost: 0
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classResourceCost: 10
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classResourceCost: 5
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percentMaxManaCost: 0
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cooldown: 4
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@ -18,12 +18,12 @@ MonoBehaviour:
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tags: []
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abilityEffects: []
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castTime: 0
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manaCost: 5
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manaCost: 0
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healthCost: 0
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classResourceCost: 10
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classResourceCost: 5
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percentMaxManaCost: 0
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percentMaxHealthCost: 0
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cooldown: 4
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castableWhileMoving: 0
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tags: []
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abilityEffects: []
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castTime: 0
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manaCost: 5
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manaCost: 0
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healthCost: 0
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classResourceCost: 10
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classResourceCost: 5
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percentMaxManaCost: 0
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percentMaxHealthCost: 0
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tags: []
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abilityEffects: []
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castTime: 0
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manaCost: 5
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manaCost: 0
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healthCost: 0
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classResourceCost: 5
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|
@ -35,6 +35,7 @@ public class SummonAbility : BaseAbility
|
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private GameObject instantiatedMinion;
|
||||
private CharacterStats ownerStats;
|
||||
private CharacterStats minionStats;
|
||||
private MinionSpiritPowerDrainController minionSpiritPowerDrainController;
|
||||
|
||||
public override void Execute(PhotonView user, Taggable userTag)
|
||||
{
|
||||
@ -46,6 +47,7 @@ public class SummonAbility : BaseAbility
|
||||
{
|
||||
instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position + Vector3.one * i, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
|
||||
InitializeStatsBasedOnOwner(user);
|
||||
SetupMinionManaDrainController(user);
|
||||
}
|
||||
}
|
||||
|
||||
@ -58,6 +60,7 @@ public class SummonAbility : BaseAbility
|
||||
{
|
||||
instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position + Vector3.one * i, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
|
||||
InitializeStatsBasedOnOwner(user);
|
||||
SetupMinionManaDrainController(user);
|
||||
}
|
||||
}
|
||||
|
||||
@ -71,6 +74,7 @@ public class SummonAbility : BaseAbility
|
||||
{
|
||||
instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position + Vector3.one * i, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
|
||||
InitializeStatsBasedOnOwner(user);
|
||||
SetupMinionManaDrainController(user);
|
||||
}
|
||||
}
|
||||
|
||||
@ -78,6 +82,15 @@ public class SummonAbility : BaseAbility
|
||||
{
|
||||
instantiatedMinion = PhotonNetwork.Instantiate("Abilities/" + minionPrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
|
||||
InitializeStatsBasedOnOwner(user);
|
||||
SetupMinionManaDrainController(user);
|
||||
}
|
||||
|
||||
private void SetupMinionManaDrainController(PhotonView owner)
|
||||
{
|
||||
minionSpiritPowerDrainController = instantiatedMinion.GetComponentInChildren<MinionSpiritPowerDrainController>();
|
||||
if (minionSpiritPowerDrainController == null) return;
|
||||
|
||||
minionSpiritPowerDrainController.OwnerSpiritPower = owner.GetComponent<SpiritPower>();
|
||||
}
|
||||
|
||||
private void InitializeStatsBasedOnOwner(PhotonView user)
|
||||
|
@ -135,7 +135,7 @@ public static class GameConstants
|
||||
public const float ArmorIncreaseFromVitality = 0.3f; //30% vit => Armor
|
||||
|
||||
public const float MagicResistanceIncreaseFromIntelligence = 0.1f; // 10% int => MagicRess
|
||||
public const float MagicResistanceIncreaseFromSpirit = 0.45f; //45% spi => MagicRes
|
||||
public const float MagicResistanceIncreaseFromSpirit = 0.35f; //35% spi => MagicRes
|
||||
public const float MagicResistanceIncreaseFromVitality = 0.2f; //20% vit => MagicRes
|
||||
|
||||
public const float PercentArmorIntoDamageReduction = 0.01f; //each point of armor == 0.01% attack dmg reduction
|
||||
@ -148,13 +148,17 @@ public static class GameConstants
|
||||
|
||||
//public const float VitalityToHealthRate = 10f;
|
||||
public const float IntelligenceToManaRate = 0.5f;
|
||||
public const float SpiritToSpiritPowerRate = 0.5f;
|
||||
|
||||
public const float BonusStrengthToFlatRegenRate = 0.05f;
|
||||
public const float BonusVitalityToFlatRegenRate = 0.05f;
|
||||
|
||||
public const float BonusSpiritToFlatRegenRate = 0.5f;
|
||||
public const float BonusSpiritToFlatRegenRate = 0.05f;
|
||||
public const float BonusSpiritToPercentRegenRate = 0.01f;
|
||||
|
||||
public const float RelativePowerToSpiritCostPercent = 0.05f;
|
||||
public const float HealthDecayOnSpiritExhaustion = 0.15f;
|
||||
|
||||
public const int StatPointsPerLevel = 3;
|
||||
|
||||
public const int StatPointsPerReputationLevel = 3;
|
||||
|
@ -170,6 +170,29 @@ public class Health : Resource
|
||||
onResourceChanged.Invoke(currentValue);
|
||||
}
|
||||
|
||||
public void ChangeValueDirect(float value)
|
||||
{
|
||||
if (!photonView.IsMine) return;
|
||||
//Debug.Log("Value to change: " + value);
|
||||
|
||||
if (isDead) return;
|
||||
|
||||
incomingValue = value;
|
||||
|
||||
if (invulnerable && incomingValue < 0) return;
|
||||
|
||||
currentValue += incomingValue;
|
||||
|
||||
currentValue = Mathf.Clamp(currentValue, 0, maxValue);
|
||||
if (currentValue == 0)
|
||||
{
|
||||
//dead;
|
||||
onDeath.Invoke();
|
||||
}
|
||||
//Debug.Log("CurrentHealth: " + currentValue);
|
||||
onResourceChanged.Invoke(currentValue);
|
||||
}
|
||||
|
||||
public void ChangeValue(float value, int dmgType)
|
||||
{
|
||||
if (!photonView.IsMine) return;
|
||||
|
@ -33,5 +33,6 @@ public enum ClassAbilityCastConditionType
|
||||
Mana,
|
||||
Health,
|
||||
Cooldown,
|
||||
SpiritPower,
|
||||
ClassResource
|
||||
}
|
@ -89,6 +89,13 @@ public class ClassAbilityConditionManager
|
||||
continue;
|
||||
else return false;
|
||||
}
|
||||
|
||||
case ClassAbilityCastConditionType.SpiritPower:
|
||||
{
|
||||
if (player.spiritPower.EnoughSpiritPower(ability.classResourceCost))
|
||||
continue;
|
||||
else return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -48,7 +48,7 @@ public class MinionNPCController : BasicEnemyNPCController
|
||||
|
||||
counter += Time.deltaTime;
|
||||
|
||||
if (Input.GetKey(KeyCode.A))
|
||||
if (Input.GetKey(KeyCode.E))
|
||||
{
|
||||
ray = cam.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
|
@ -0,0 +1,64 @@
|
||||
using Kryz.CharacterStats.Examples;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class MinionSpiritPowerDrainController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool shouldDrainMana;
|
||||
|
||||
public SpiritPower OwnerSpiritPower;
|
||||
|
||||
public Health minionHealth;
|
||||
public CharacterStats minionStats;
|
||||
|
||||
private bool isDead;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
minionHealth = GetComponentInParent<Health>();
|
||||
minionStats = GetComponentInParent<CharacterStats>();
|
||||
|
||||
minionHealth.onDeath.AddListener(() => isDead = true);
|
||||
}
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
isDead = false;
|
||||
|
||||
TryDrainMana();
|
||||
}
|
||||
|
||||
public async void TryDrainMana()
|
||||
{
|
||||
if (isDead) return;
|
||||
|
||||
if (EnoughManaToDrain())
|
||||
DrainMana();
|
||||
else
|
||||
LoseHealth();
|
||||
|
||||
await Task.Delay(1000);
|
||||
|
||||
TryDrainMana();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private bool EnoughManaToDrain()
|
||||
{
|
||||
return OwnerSpiritPower.GetCurrentValue() - (minionStats.GetRelativePowerLevel() * GameConstants.CharacterStatsBalancing.RelativePowerToSpiritCostPercent) >= 0f;
|
||||
}
|
||||
|
||||
private void DrainMana()
|
||||
{
|
||||
OwnerSpiritPower.ChangeValue(-(minionStats.GetRelativePowerLevel() * GameConstants.CharacterStatsBalancing.RelativePowerToSpiritCostPercent));
|
||||
}
|
||||
|
||||
private void LoseHealth()
|
||||
{
|
||||
minionHealth.ChangeValueDirect(-(minionHealth.GetMaxValue() * GameConstants.CharacterStatsBalancing.HealthDecayOnSpiritExhaustion));
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2db571c50b3b30f44a9d93c5eb61126f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
42
Assets/Scripts/Networking/SpiritPowerSpender.cs
Normal file
42
Assets/Scripts/Networking/SpiritPowerSpender.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SpiritPowerSpender : MonoBehaviour
|
||||
{
|
||||
protected RiftPlayer player;
|
||||
protected Taggable playerTag;
|
||||
protected SpiritPower spiritPower;
|
||||
protected ClassAbilityPriorityManager abilityPriorityManager;
|
||||
protected AbilityCooldownTracker abilityCooldownTracker;
|
||||
|
||||
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
player = GetComponentInParent<RiftPlayer>();
|
||||
abilityPriorityManager = player.GetComponentInChildren<ClassAbilityPriorityManager>();
|
||||
abilityCooldownTracker = player.GetComponentInChildren<AbilityCooldownTracker>();
|
||||
playerTag = player.GetComponent<Taggable>();
|
||||
spiritPower = player.GetComponent<SpiritPower>();
|
||||
|
||||
spiritPower.onResourceChanged.AddListener(OnClassResourceValueChanged);
|
||||
}
|
||||
|
||||
public virtual void OnClassResourceValueChanged(float value)
|
||||
{
|
||||
BaseAbility autocastAbility = abilityPriorityManager.GetHighestPriorityAvailableAbility();
|
||||
|
||||
|
||||
if (autocastAbility == null)
|
||||
{
|
||||
Debug.Log("No abilities available for current conditional state");
|
||||
return;
|
||||
}
|
||||
|
||||
autocastAbility.Execute(player.photonView, playerTag);
|
||||
if (autocastAbility.cooldown > 0)
|
||||
abilityCooldownTracker.StartAbilityCooldown(autocastAbility);
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Networking/SpiritPowerSpender.cs.meta
Normal file
11
Assets/Scripts/Networking/SpiritPowerSpender.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b046170fd309c8d4bb357e7e074ecda2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -26,6 +26,8 @@ public class RiftPlayer : MonoBehaviour
|
||||
[HideInInspector]
|
||||
public ClassResource classResource;
|
||||
[HideInInspector]
|
||||
public SpiritPower spiritPower;
|
||||
[HideInInspector]
|
||||
public AbilityCooldownTracker abilityCooldownTracker;
|
||||
|
||||
PlayerDeathManager playerDeathManager;
|
||||
@ -38,6 +40,7 @@ public class RiftPlayer : MonoBehaviour
|
||||
abilityCooldownTracker = GetComponentInChildren<AbilityCooldownTracker>();
|
||||
health = GetComponent<Health>();
|
||||
mana = GetComponent<Mana>();
|
||||
spiritPower = GetComponent<SpiritPower>();
|
||||
classResource = GetComponent<ClassResource>();
|
||||
|
||||
health.onDeath.AddListener(OnDeath);
|
||||
|
107
Assets/Scripts/SpiritPower.cs
Normal file
107
Assets/Scripts/SpiritPower.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using Kryz.CharacterStats.Examples;
|
||||
using Photon.Pun;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class SpiritPower : Resource
|
||||
{
|
||||
CharacterStats character;
|
||||
|
||||
public UnityEvent<float> onMaxSpiritPowerChanged = new UnityEvent<float>();
|
||||
|
||||
[HideInInspector]
|
||||
public PhotonView photonView;
|
||||
|
||||
private bool noCost = false;
|
||||
public bool NoCost => noCost;
|
||||
|
||||
public UnityEvent<bool> OnNoSpiritPowerCostStateChanged = new UnityEvent<bool>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
character = GetComponent<CharacterStats>();
|
||||
photonView = GetComponent<PhotonView>();
|
||||
|
||||
baseFlatRegen = flatRegen;
|
||||
|
||||
character.onUpdateStatValues.AddListener(CalculateMaxValueBasedOnStat);
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
if (!photonView.IsMine) return;
|
||||
|
||||
base.Start();
|
||||
}
|
||||
|
||||
public void SetNoCostState(bool noManaCost)
|
||||
{
|
||||
if (!photonView.IsMine) return;
|
||||
|
||||
photonView.RPC(nameof(RPC_SetNoCostState), RpcTarget.All, noManaCost);
|
||||
}
|
||||
|
||||
[PunRPC]
|
||||
public void RPC_SetNoCostState(bool noManaCost)
|
||||
{
|
||||
noCost = noManaCost;
|
||||
OnNoSpiritPowerCostStateChanged.Invoke(noCost);
|
||||
}
|
||||
|
||||
public override void ChangeValue(float value)
|
||||
{
|
||||
if (!photonView.IsMine) return;
|
||||
|
||||
if (noCost && value < 0) return;
|
||||
|
||||
currentValue += value;
|
||||
|
||||
currentValue = Mathf.Clamp(currentValue, 0, maxValue);
|
||||
|
||||
onResourceChanged.Invoke(currentValue);
|
||||
}
|
||||
|
||||
[PunRPC]
|
||||
public void RPC_ChangeValueSpiritPower (float value)
|
||||
{
|
||||
if (!photonView.IsMine) return;
|
||||
//Debug.Log("Received ChangeValue from RPC from someone");
|
||||
ChangeValue(value);
|
||||
}
|
||||
|
||||
public override float GetMaxValue()
|
||||
{
|
||||
|
||||
return base.GetMaxValue();
|
||||
}
|
||||
|
||||
public bool EnoughSpiritPower(float cost)
|
||||
{
|
||||
if (noCost) return true;
|
||||
|
||||
return cost <= currentValue;
|
||||
}
|
||||
|
||||
public void CalculateMaxValueBasedOnStat()
|
||||
{
|
||||
maxValue = baseMaxValue + character.Spirit.Value * GameConstants.CharacterStatsBalancing.SpiritToSpiritPowerRate;
|
||||
|
||||
CalculateRegenValueBasedOnStat();
|
||||
|
||||
onMaxSpiritPowerChanged.Invoke(maxValue);
|
||||
}
|
||||
public void CalculateRegenValueBasedOnStat()
|
||||
{
|
||||
flatRegen = baseFlatRegen + (character.Spirit.Value - character.Spirit.BaseValue) * GameConstants.CharacterStatsBalancing.BonusSpiritToFlatRegenRate;
|
||||
//percentRegen = (character.Spirit.Value - character.Spirit.BaseValue) * GameConstants.CharacterBalancing.BonusSpiritToPercentRegenRate;
|
||||
}
|
||||
|
||||
public override void SetMaxValue(float value)
|
||||
{
|
||||
base.SetMaxValue(value);
|
||||
|
||||
onMaxSpiritPowerChanged.Invoke(maxValue);
|
||||
}
|
||||
}
|
11
Assets/Scripts/SpiritPower.cs.meta
Normal file
11
Assets/Scripts/SpiritPower.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96b7af24550accb4595e004a4977e512
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -63,7 +63,7 @@ public class ExperienceBarUI : MonoBehaviour
|
||||
{
|
||||
level.text = isRepBar ? player.reputationLevel.currentLevel.ToString() : player.level.currentLevel.ToString();
|
||||
nextLevel.text = isRepBar ? (player.reputationLevel.currentLevel + 1).ToString() : (player.level.currentLevel + 1).ToString();
|
||||
experienceBar.text = isRepBar ? $"{player.reputationLevel.GetCurrentExperience().ToString("F1")}/{player.reputationLevel.FinalExperienceThreshold.ToString("F1")}" : $"{player.level.GetCurrentExperience().ToString("F1")}/{player.level.FinalExperienceThreshold.ToString("F1")}";
|
||||
experienceBar.text = isRepBar ? $"{player.reputationLevel.GetCurrentExperience().ToString("F0")}/{player.reputationLevel.FinalExperienceThreshold.ToString("F0")}" : $"{player.level.GetCurrentExperience().ToString("F0")}/{player.level.FinalExperienceThreshold.ToString("F0")}";
|
||||
SetCurrentFill();
|
||||
}
|
||||
|
||||
|
90
Assets/Scripts/UI/Minimap/ScrollingNoise.shader
Normal file
90
Assets/Scripts/UI/Minimap/ScrollingNoise.shader
Normal file
@ -0,0 +1,90 @@
|
||||
Shader "Sprites/ScrollingNoise"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
||||
_Color("Tint", Color) = (1,1,1,1)
|
||||
|
||||
[Header(Scrolling Noise)]
|
||||
_NoiseTex("Noise Texture", 2D) = "white" {}
|
||||
_SpeedX("Scroll Speed X", Range(-20,20)) = 0.003
|
||||
_SpeedY("Scroll Speed Y", Range(-20,20)) = 0.003
|
||||
_NoiseIntensity("Noise Intensity", Range(0,1)) = 0.5
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent"
|
||||
"IgnoreProjector" = "True"
|
||||
"RenderType" = "Transparent"
|
||||
"PreviewType" = "Plane"
|
||||
"CanUseSpriteAtlas" = "True"
|
||||
}
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
Blend One OneMinusSrcAlpha
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
fixed4 _Color;
|
||||
|
||||
sampler2D _NoiseTex;
|
||||
uniform float4 _NoiseTex_ST;
|
||||
float _SpeedX;
|
||||
float _SpeedY;
|
||||
float _NoiseIntensity;
|
||||
|
||||
|
||||
v2f vert(appdata_t IN)
|
||||
{
|
||||
v2f OUT;
|
||||
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||
OUT.texcoord = TRANSFORM_TEX(IN.texcoord, _MainTex);
|
||||
OUT.color = IN.color;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
// Sample the base sprite texture
|
||||
fixed4 col = tex2D(_MainTex, IN.texcoord) * _Color;
|
||||
|
||||
// Compute scrolling noise coordinates using _Time.x
|
||||
float2 noiseUV = TRANSFORM_TEX(IN.texcoord, _NoiseTex) + float2(_Time.x * _SpeedX, _Time.x * _SpeedY);
|
||||
|
||||
fixed4 noise = tex2D(_NoiseTex, noiseUV);
|
||||
|
||||
// Blend the noise effect with the sprite.
|
||||
// You can adjust blending; here we use a linear interpolation
|
||||
col.rgb = lerp(col.rgb, noise.rgb, _NoiseIntensity);
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Scripts/UI/Minimap/ScrollingNoise.shader.meta
Normal file
9
Assets/Scripts/UI/Minimap/ScrollingNoise.shader.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21828685c1b8d02468a54089feba515e
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -14,6 +14,9 @@ public class ResourceOrbUI : MonoBehaviour
|
||||
[Header("Mana:")]
|
||||
[SerializeField] private Image manaFill;
|
||||
[SerializeField] private TMP_Text mana_TMP;
|
||||
[Header("SpiritPower:")]
|
||||
[SerializeField] private Image spiritPowerFill;
|
||||
[SerializeField] private TMP_Text spiritPower_TMP;
|
||||
[Header("Absorb:")]
|
||||
[SerializeField] private Image absorbFill;
|
||||
|
||||
@ -22,6 +25,7 @@ public class ResourceOrbUI : MonoBehaviour
|
||||
|
||||
Health health;
|
||||
Mana mana;
|
||||
SpiritPower spiritPower;
|
||||
AbsorbEffectInstance absorb;
|
||||
|
||||
|
||||
@ -43,6 +47,7 @@ public class ResourceOrbUI : MonoBehaviour
|
||||
health = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<Health>();
|
||||
mana = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<Mana>();
|
||||
absorb = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<AbsorbEffectInstance>();
|
||||
spiritPower = ((RiftPlayer)spawnedPlayer.Owner.TagObject).GetComponent<SpiritPower>();
|
||||
|
||||
health.onResourceChanged.AddListener(UpdateCurrentHealth);
|
||||
health.onMaxHealthChanged.AddListener(UpdateMaxHealth);
|
||||
@ -51,6 +56,9 @@ public class ResourceOrbUI : MonoBehaviour
|
||||
mana.onResourceChanged.AddListener(UpdateCurrentMana);
|
||||
mana.onMaxManaChanged.AddListener(UpdateMaxMana);
|
||||
|
||||
spiritPower.onResourceChanged.AddListener(UpdateCurrentSpiritPower);
|
||||
spiritPower.onMaxSpiritPowerChanged.AddListener(UpdateMaxSpiritPower);
|
||||
|
||||
absorb.OnEffectStackAddedEvent.AddListener(UpdateCurrentAbsorb);
|
||||
absorb.OnAbsorbDamage.AddListener(UpdateCurrentAbsorb);
|
||||
absorb.OnEffectEnded.AddListener(UpdateCurrentAbsorb);
|
||||
@ -77,7 +85,7 @@ public class ResourceOrbUI : MonoBehaviour
|
||||
|
||||
public void UpdateHealthTMP()
|
||||
{
|
||||
health_TMP.text = $"{health.GetCurrentValue().ToString("F1")}/{health.GetMaxValue().ToString("F1")}";
|
||||
health_TMP.text = $"{health.GetCurrentValue().ToString("F0")}/{health.GetMaxValue().ToString("F0")}";
|
||||
}
|
||||
|
||||
public void UpdateCurrentMana(float value)
|
||||
@ -91,9 +99,25 @@ public class ResourceOrbUI : MonoBehaviour
|
||||
UpdateManaTMP();
|
||||
}
|
||||
|
||||
public void UpdateCurrentSpiritPower(float value)
|
||||
{
|
||||
spiritPowerFill.fillAmount = value / spiritPower.GetMaxValue();
|
||||
UpdateSpiritPowerTMP();
|
||||
}
|
||||
public void UpdateMaxSpiritPower(float value)
|
||||
{
|
||||
spiritPowerFill.fillAmount = spiritPower.GetCurrentValue() / value;
|
||||
UpdateSpiritPowerTMP();
|
||||
}
|
||||
|
||||
public void UpdateManaTMP()
|
||||
{
|
||||
mana_TMP.text = $"{mana.GetCurrentValue().ToString("F1")}/{mana.GetMaxValue().ToString("F1")}";
|
||||
mana_TMP.text = $"{mana.GetCurrentValue().ToString("F0")}/{mana.GetMaxValue().ToString("F0")}";
|
||||
}
|
||||
|
||||
public void UpdateSpiritPowerTMP()
|
||||
{
|
||||
spiritPower_TMP.text = $"{spiritPower.GetCurrentValue().ToString("F0")}/{spiritPower.GetMaxValue().ToString("F0")}";
|
||||
}
|
||||
|
||||
public void UpdateCurrentAbsorb()
|
||||
|
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user