New zone, New Character(WIP), refactor enemy spawning continued
- Vamp's Den playable zone (dev level design), pls send help artists - Vampire playable character class (WIP) - Bugfixing & changes to enemy spawning system
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|
||||
neutralized.'
|
||||
showJobTitlePrefix: 1
|
||||
zoneName: VampsDen
|
||||
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|
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m_EditorClassIdentifier:
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title: Vamp's Den Neutralization Raid
|
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description: 'Location: The Vamp''s Den (Dungeon)
|
||||
|
||||
(EXPERIENCED)
|
||||
|
||||
|
||||
Mission
|
||||
Brief:
|
||||
|
||||
|
||||
|
||||
Attention! After some investigation, the Rift Hunter''s Invasion
|
||||
Control Department has detected unwelcome beings in the Vamp''s Den! As a member
|
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of this Raid, your mission is to enter the Den and ensure these creatures are
|
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neutralized.'
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14
Assets/Scriptables/Data/Tags/Classes/Vampire.asset
Normal file
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|
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8
Assets/Scriptables/Data/Tags/Classes/Vampire.asset.meta
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@ -57,23 +57,23 @@ public static class GameConstants
|
||||
{
|
||||
public const int HealthIntoExperienceMultiplier = 1;
|
||||
|
||||
public const int MinimumNumberOfWavesPerRift = 3;
|
||||
public const int MaximumNumberOfWavesPerRift = 5;
|
||||
public const int MinimumNumberOfWavesPerRift = 2;
|
||||
public const int MaximumNumberOfWavesPerRift = 3;
|
||||
|
||||
public const int MinimumQuantityAngrySkelly = 2;
|
||||
public const int MaximumQuantityAngrySkelly = 5;
|
||||
public const int MinimumQuantityAngrySkelly = 1;
|
||||
public const int MaximumQuantityAngrySkelly = 4;
|
||||
|
||||
public const int MinimumQuantitySkellyMage = 2;
|
||||
public const int MaximumQuantitySkellyMage = 5;
|
||||
public const int MinimumQuantitySkellyMage = 1;
|
||||
public const int MaximumQuantitySkellyMage = 4;
|
||||
|
||||
public const int MinimumQuantityVineGolem = 2;
|
||||
public const int MaximumQuantityVineGolem = 5;
|
||||
public const int MinimumQuantityVineGolem = 1;
|
||||
public const int MaximumQuantityVineGolem = 4;
|
||||
|
||||
public const int MinimumQuantityPolygonGolem = 2;
|
||||
public const int MaximumQuantityPolygonGolem = 5;
|
||||
public const int MinimumQuantityPolygonGolem = 1;
|
||||
public const int MaximumQuantityPolygonGolem = 4;
|
||||
|
||||
public const int MinimumQuantityLich = 2;
|
||||
public const int MaximumQuantityLich = 5;
|
||||
public const int MinimumQuantityLich = 1;
|
||||
public const int MaximumQuantityLich = 4;
|
||||
|
||||
public const float RiftStartSpawningDelay = 1.5f;
|
||||
public const float RiftDelayBetweenSpawns = 1f;
|
||||
@ -86,43 +86,29 @@ public static class GameConstants
|
||||
|
||||
public static int GetMinimumQuantityByEnemyID(EnemyID id)
|
||||
{
|
||||
switch (id)
|
||||
return id switch
|
||||
{
|
||||
case EnemyID.AngrySkelly:
|
||||
return MinimumQuantityAngrySkelly;
|
||||
case EnemyID.SkellyMage:
|
||||
return MinimumQuantitySkellyMage;
|
||||
case EnemyID.VineGolem:
|
||||
return MinimumQuantityVineGolem;
|
||||
case EnemyID.PolygonGolem:
|
||||
return MinimumQuantityPolygonGolem;
|
||||
case EnemyID.Lich:
|
||||
return MinimumQuantityLich;
|
||||
case EnemyID.Count:
|
||||
return 0;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
EnemyID.AngrySkelly => MinimumQuantityAngrySkelly,
|
||||
EnemyID.SkellyMage => MinimumQuantitySkellyMage,
|
||||
EnemyID.VineGolem => MinimumQuantityVineGolem,
|
||||
EnemyID.PolygonGolem => MinimumQuantityPolygonGolem,
|
||||
EnemyID.Lich => MinimumQuantityLich,
|
||||
EnemyID.Count => 0,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
public static int GetMaximumQuantityByEnemyID(EnemyID id)
|
||||
{
|
||||
switch (id)
|
||||
return id switch
|
||||
{
|
||||
case EnemyID.AngrySkelly:
|
||||
return MaximumQuantityAngrySkelly;
|
||||
case EnemyID.SkellyMage:
|
||||
return MaximumQuantitySkellyMage;
|
||||
case EnemyID.VineGolem:
|
||||
return MaximumQuantityVineGolem;
|
||||
case EnemyID.PolygonGolem:
|
||||
return MaximumQuantityPolygonGolem;
|
||||
case EnemyID.Lich:
|
||||
return MaximumQuantityLich;
|
||||
case EnemyID.Count:
|
||||
return 0;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
EnemyID.AngrySkelly => MaximumQuantityAngrySkelly,
|
||||
EnemyID.SkellyMage => MaximumQuantitySkellyMage,
|
||||
EnemyID.VineGolem => MaximumQuantityVineGolem,
|
||||
EnemyID.PolygonGolem => MaximumQuantityPolygonGolem,
|
||||
EnemyID.Lich => MaximumQuantityLich,
|
||||
EnemyID.Count => 0,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@ -180,6 +166,7 @@ public static class GameConstants
|
||||
public const string HuntersInn = "4-RiftHuntersInn";
|
||||
public const string Skellyard = "4-Skellyard";
|
||||
public const string Dayard = "4-Dayard";
|
||||
public const string VampsDen = "4-VampsDen";
|
||||
|
||||
|
||||
public static string GetSceneNameByZoneName(string zoneName)
|
||||
@ -191,6 +178,8 @@ public static class GameConstants
|
||||
return Skellyard;
|
||||
if (zoneName.Contains("dayard"))
|
||||
return Dayard;
|
||||
if (zoneName.Contains("vamp"))
|
||||
return VampsDen;
|
||||
|
||||
return HuntersInn;
|
||||
}
|
||||
|
@ -41,6 +41,6 @@ public class GameScene : MonoBehaviour
|
||||
}
|
||||
|
||||
onSpawnRiftRequest.Raise(riftSettings);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,8 @@ public class Rift : MonoBehaviour, IPunObservable
|
||||
int totalWavesToDefeat = 0;
|
||||
bool bossSpawned = false;
|
||||
|
||||
private List<int[]> keyValuePairs = new List<int[]>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
photonView = GetComponent<PhotonView>();
|
||||
@ -46,7 +48,7 @@ public class Rift : MonoBehaviour, IPunObservable
|
||||
public void InitializeRift(RiftSettings settings)
|
||||
{
|
||||
this.settings = settings;
|
||||
|
||||
|
||||
totalEnemiesPerWave = 0;
|
||||
totalWavesToDefeat = settings.numberOfWaves;
|
||||
bossSpawned = false;
|
||||
@ -68,20 +70,27 @@ public class Rift : MonoBehaviour, IPunObservable
|
||||
{
|
||||
SetVisual(0);
|
||||
|
||||
for (int i = 0; i < enemyType_Quantity.Keys.Count; i++)
|
||||
keyValuePairs.Clear();
|
||||
foreach (KeyValuePair<int, int> entry in enemyType_Quantity)
|
||||
{
|
||||
totalEnemiesPerWave += enemyType_Quantity[i];
|
||||
keyValuePairs.Add(new int[]
|
||||
{
|
||||
entry.Key,
|
||||
entry.Value
|
||||
});
|
||||
|
||||
totalEnemiesPerWave += entry.Value;
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(0.8f);
|
||||
|
||||
SetVisual(1);
|
||||
|
||||
for (int i = 0; i < enemyType_Quantity.Keys.Count; i++)
|
||||
for (int i = 0; i < keyValuePairs.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < enemyType_Quantity[i]; j++)
|
||||
for (int j = 0; j < keyValuePairs[i][1]; j++)
|
||||
{
|
||||
spawnedEnemy = PhotonNetwork.Instantiate("Enemies/" + enemyPrefabs[i].name, spawnpoints[Random.Range(0, spawnpoints.Count)].position , this.transform.rotation);
|
||||
spawnedEnemy = PhotonNetwork.Instantiate("Enemies/" + enemyPrefabs[keyValuePairs[i][0]].name, spawnpoints[Random.Range(0, spawnpoints.Count)].position, this.transform.rotation);
|
||||
|
||||
unitDifficultySetter = spawnedEnemy.GetComponentInChildren<UnitDifficultySetter>(true);
|
||||
unitDifficultySetter.InitializeUnitDifficulty(unitDifficultySettings);
|
||||
@ -219,13 +228,13 @@ public class Rift : MonoBehaviour, IPunObservable
|
||||
|
||||
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
|
||||
{
|
||||
if(stream.IsWriting)
|
||||
if (stream.IsWriting)
|
||||
{
|
||||
stream.SendNext(openning.activeSelf);
|
||||
stream.SendNext(maintain.activeSelf);
|
||||
stream.SendNext(closing.activeSelf);
|
||||
}
|
||||
if(stream.IsReading)
|
||||
if (stream.IsReading)
|
||||
{
|
||||
openning.SetActive((bool)stream.ReceiveNext());
|
||||
maintain.SetActive((bool)stream.ReceiveNext());
|
||||
|
@ -94,7 +94,7 @@ Material:
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Rotation: 0.74223155
|
||||
- _Rotation: 38.35297
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
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- _SrcBlend: 1
|
||||
|
File diff suppressed because one or more lines are too long
@ -29,4 +29,7 @@ EditorBuildSettings:
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path: Assets/Scenes/4-Dayard.unity
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guid: 5f7e6d9b6398b934cb82815de4a7af62
|
||||
- enabled: 1
|
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path: Assets/Scenes/4-VampsDen.unity
|
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guid: b0350d846e35a8e4fbde44ca065a1d5c
|
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m_configObjects: {}
|
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|
@ -134,7 +134,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 0.9.4
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bundleVersion: 0.9.5b
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preloadedAssets:
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||||
|
Loading…
x
Reference in New Issue
Block a user