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51 Commits
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Assets/--Fundamentals.meta
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6
Assets/--Fundamentals/Combat-Improvements.txt
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Assets/--Fundamentals/Combat-Improvements.txt
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- enemies should have deadlier avoidable attacks
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- in case of caster enemies vs melee characters: caster enemies with deadly attacks should get canceled out/staggered by melee hits to avoid getting insta struck while in melee range
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- add visual indicator for deadly avoidable attacks casting state
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- add movement/position manipulation abilities
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- add flashier effects for currently more boring skills
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- add hit feedback impact besides hit particles (sound effect, possible subtle camera shakes)
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7
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5
Assets/--Fundamentals/MajorLoop.txt
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Assets/--Fundamentals/MajorLoop.txt
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- enter game
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- select/create character
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- play one run (run loop)
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- get meta upgrades/unlocks
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- repeat
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7
Assets/--Fundamentals/MajorLoop.txt.meta
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Assets/--Fundamentals/RunLoop-Improvements.txt
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- classes learn different skills / upgrades each run
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- Improve dropped items&crafting in general
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-
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7
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Assets/--Fundamentals/RunLoop.txt
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- enter riftraids / rift breaks
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- kill stuff
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- grab loot
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- equip stuff
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- level up
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- unlock spells
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- repeat
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Assets/-DevEffects/Materials/AnimalSpirit_Mat.mat
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Normal file
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Normal file
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using System.Collections;
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|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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Reference in New Issue
Block a user