6 lines
494 B
Plaintext
6 lines
494 B
Plaintext
- enemies should have deadlier avoidable attacks
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- in case of caster enemies vs melee characters: caster enemies with deadly attacks should get canceled out/staggered by melee hits to avoid getting insta struck while in melee range
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- add visual indicator for deadly avoidable attacks casting state
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- add movement/position manipulation abilities
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- add flashier effects for currently more boring skills
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- add hit feedback impact besides hit particles (sound effect, possible subtle camera shakes) |