- Added multiple input modes: - Point and click (as before) - WASD + mouse aiming (fully supported) (need QoL for interactables) - Gamepad controls (partial support) - Sprite indexer to avoid gamebreaking issues when serializing sprites - Movement speed penalty on casting abilities instead of fully stopping agent
Rift Mayhem
É a loucura!
Description
Languages
C#
95.1%
ShaderLab
1.9%
HLSL
1.6%
GLSL
1%
HTML
0.3%