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51 Commits

Author SHA1 Message Date
d670515cda Spirit power auto refresh summons/auras 2025-02-19 12:10:58 +00:00
30aa3f807d further UI reworks 2025-02-17 18:53:40 +00:00
5a629cb66a Fix infinite loading 2025-02-12 22:43:02 +00:00
5c617324ae minimap texture update + logo update 2025-02-11 19:44:07 +00:00
0c1176bea6 Visuals overhaul
- Redone most UIs (WIP)
- New world map
- Game LOGO
- main menus updated (WIP)
2025-02-10 22:13:56 +00:00
d80598bca8 Project reorganize 2025-02-09 18:57:59 +00:00
7126469d3c Forest dungeon chunks 2025-02-09 11:56:44 +00:00
1d6c55832d New assets & breakable interface 2025-02-08 23:52:32 +00:00
a2b1949a67 Version update & WFC Map Generation working ingame 2025-02-07 22:54:58 +00:00
542fe1b916 WFC Updates, Proc Gen RiftRaid (WIP) 2025-02-07 21:09:53 +00:00
6a07721867 main path force floor wip 2025-02-07 19:51:44 +00:00
c59fd63cb5 almost working guaranteed path 2025-02-07 18:59:41 +00:00
4f781ab83e Remove serialized dictionary 2025-02-07 18:36:35 +00:00
2b50ccec94 WavefunctionCollapse algorithm WIP 2025-02-07 18:35:36 +00:00
a5ebd5bf9b Werewolf class + several new assets
- werewolf playable class
- override animations for different claw styles
- ninja character prefab
- several assets and textures
- ice shard now actually is an icicle
2025-01-27 21:03:48 +00:00
b7a7f32fbd Melee Punch/kick human abilities
- Frontal punch ability
- Uppercut ability
- kick ability
- new animations for unharmed combat
- updated cast state on melee/unharmed ability casts
2025-01-26 19:12:04 +00:00
614f4d92c5 Improvements on some aspects
- Bonus 5% xp per rep level
- Relative power level values and respective ranks (E-S+)
- small bugfix on ability/class unlock info message
- added less bright light when class is unlocked on character creation screen
- Removed base slashes of other classes from the human possible builds
- New human class specific autocast ability "Sword Art"
- New knight ability "shining light"
2025-01-20 18:49:07 +00:00
9461120386 Rogue-lite progression continued (WIP)
- ability unlocks (90% done)
- class unlocks (working)
- new human base class
- bugfix small issues
2025-01-19 23:18:07 +00:00
9c136817b3 Updates to rogue-lite mechanics (WIP)
- visual update on riftraids
- ability unlock system through ability tomes
- (possible) bugfix sprite issue
- player reputation level
2025-01-18 23:14:12 +00:00
a56eb96f2d . 2025-01-17 20:20:15 +00:00
d75d51a9c4 Gameplay update
- Added multiple input modes:
   - Point and click (as before)
   - WASD + mouse aiming (fully supported) (need QoL for interactables)
   - Gamepad controls (partial support)

- Sprite indexer to avoid gamebreaking issues when serializing sprites
- Movement speed penalty on casting abilities instead of fully stopping agent
2025-01-17 20:16:02 +00:00
8db9d99a02 Input updates
- point and click
- WASD + mouse (WIP)
- Gamepad (WIP)
2025-01-16 19:33:19 +00:00
5ce9c0b3a7 Bugfixes + Weapon Visual handler
- bugfix build manager on starter builds not correctly assigning keybinders with defaults
- added 2h ranged shoot animation
- added shoot animation type for abilities
- new weapon visual handler swaps visual weapons based on ability queues
2025-01-13 20:48:15 +00:00
f9d27b5b01 New assets and class update
- Added new assets, effects and edited existing ones
- Added new Rogue playable class
- Added multiple new rogue abilities both knives and arrows
2025-01-13 18:41:50 +00:00
ef4980ffe0 QoL: Reset stat point allocation button 2025-01-12 11:40:08 +00:00
d89d22a267 New enemy type + Bugfix & Quality of life changes
- New enemy Crazied Orc Grunt basic + Boss
- New abilities for crazied orc grunt
- bugfix Damage input modifier effect instance not using stat scaling properly
- updated damage input/output modifier effects scaling
- Added QoL shift+click on stat point allocation button to add +10 in a single click
2025-01-11 23:50:11 +00:00
1589603c5b Updates on crafting
- Added advanced craftable stat stones
- Added 2 vendors, one for each rank of stones
2025-01-09 20:35:29 +00:00
24a1af4563 Fix crafting stats cap + updated summon ability
- Crafting stats cap now properly counts only the new added stats from stones instead of all stats from stones
- Summon abilities now each have its own scaling with owners stats
- Summon abilities time between attacks reduced (faster attacks overall)
2025-01-08 00:13:57 +00:00
601add830b Move tooltips in front of crafting UI 2025-01-06 19:58:43 +00:00
4c3edff503 Crafting system working (WIP)
- Crafting UI fully functional
- Crafting Stat stones and modular equippable items fully functional
Notes:
- Urgent need for exclusive(auto sorted) inventory for stones only
- Something to do with the "trash" modular items instead of just selling
- Add new uses for gold besides equipment, preset items will probably be worthless with modular crafting
2025-01-06 19:52:31 +00:00
1eda21226d . 2025-01-03 23:33:50 +00:00
dc033fa6bb Crafting System (WIP)
- crafting anvil interactable
- crafting UI and system (WIP)
2025-01-03 23:33:30 +00:00
74a9c2b940 Major rework on items
- Refactor items from predefined scriptables only, to template based into item instances
- Added equipped item tooltip to facilitate comparing items
- Added modular craftable items
2025-01-03 19:40:35 +00:00
a0be4f5395 Bugfixing multiplayer corner cases 2025-01-03 13:08:32 +00:00
36a7e2760d Rift Raiding Content
- Turned multi job reward button click into a whole new content
- Rift raids open up on multijob completion, allowing players to dive deep and take action into the rifts themselves
2025-01-02 23:58:07 +00:00
fdd55142f9 Small class tunning & Rework item drops
- Slight increase to priest, necro and mage scaling
- Updated overall item drops on all enemies:
   - bosses are guaranteed to drop one item
   - drops are weighted and with min/max difficulty restrictions
2025-01-01 20:39:41 +00:00
79b50a93e3 Updated content overall rewards 2024-12-31 16:29:46 +00:00
eadceec7ea New class Naturalist
- naturalist-like spells from barbarian into the new class
2024-12-30 22:13:52 +00:00
b9a5c1e73d Fix minion drain null 2024-12-29 20:20:11 +00:00
b29b17ebfd New systems & spells
- Fixed issue on projectile hit events that triggered multiple times.
- Implemented % costs for health and mana
- Updated key binding UI slots to show health costs if present
- New Necromancer projectile AoEOverTime ability: Bonestorm.
- New Vamp/Cultist/Satanist summon ability: Bloody Shadow.
2024-12-29 18:39:40 +00:00
80504d79cd New Damage output modifier effect + new abilities
- Implemented Damage output modifier effects to all characters, allowing to temporarily increase/decrease the target's output
- Added a complete set of priest abilities, when they want to join the dark side:
   - New Corrupted slash priest melee ability
   - New Shadow Orb priest projectile ability
   - New Burst of Corruption AoE ability
   - New Corrupted Grounds AoEOverTime ability
   - New Tainted Star AoEOverTime ability (future signature spell)
   - Added stackable damage income modifier to enemies hit by all corrupted priest abilities, making him insane in cursing and group utility.
- Updated damage income/output modifiers to allow optional stacking of the same effects
2024-12-28 21:52:38 +00:00
b4c22cd6f4 New ability archetype & updates
- new Projectile + Area of effect over time with tick event implemented
- New Tornado projectile+AoEOverTime ability for Barb/Naturalist
2024-12-28 16:11:02 +00:00
9903af1fb7 Updates And new abilities
- Updated mirror image visuals
- New Vamp/Cultist/Satanist ability: Bat Swarm
- Updated Channeled abilities to have a cost per tick, and lowered initial costs significantly to take this into consideration.
2024-12-28 12:48:09 +00:00
86deb651ba Build Manager & new abilities update
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
2024-12-27 23:23:10 +00:00
310251ec9f Channeled ability update
- Channeled abilities now allow to aim during channel
- Added spell casting channeled animation loop option
- New Mage DragonBreath channeled ability
2024-12-26 14:31:23 +00:00
c67f5f1b84 Nerfs & updates
- Stopped necro's spell interaction that allowed souls to be constantly drained from own minions
- Replaced mage melee ability with ice shard with simbolic mana cost
- Updated Mana Barrier as class signature for mage, making it more aligned in power
2024-12-25 22:26:16 +00:00
25d028c5e3 Barbarian/Naturalist & Mage Updates
- Barb/Naturalist Rain ability
- Barb/Naturalist Eye of the Storm ability
- Mage lost Charged up class signature ability
- Mage mana barrier is now temp signature ability
- Mage Glacial Bomb back to slot 4
2024-12-23 23:20:58 +00:00
ee2df3d136 More abilities & UI/UX
- Mage Mana Barrier ability
- Added absorb fill visual on top of max health, showing how much absorb the player has compared to his health
- Updated Knight ShieldWall anti projectile ability
2024-12-22 13:03:00 +00:00
59c74b1d31 New abilities, bugfix necro autosummon, updated effects
- Knight Challenging Shout AoE Taunt ability
- Mage Firewall AoE Burn ability
- Added support for movement speed modifier effects to slow enemies instead of only buffing allies.
- Added different movement speed minimum cap to enemies and bosses
2024-12-21 20:40:31 +00:00
142bcf0fa1 New VFX Assets 2024-12-21 20:37:52 +00:00
39290468a2 Allow necros to give minions movement instructions on "A" continuous press 2024-12-21 14:33:49 +00:00
19119 changed files with 4888762 additions and 168604 deletions

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- enemies should have deadlier avoidable attacks
- in case of caster enemies vs melee characters: caster enemies with deadly attacks should get canceled out/staggered by melee hits to avoid getting insta struck while in melee range
- add visual indicator for deadly avoidable attacks casting state
- add movement/position manipulation abilities
- add flashier effects for currently more boring skills
- add hit feedback impact besides hit particles (sound effect, possible subtle camera shakes)

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- enter game
- select/create character
- play one run (run loop)
- get meta upgrades/unlocks
- repeat

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- classes learn different skills / upgrades each run
- Improve dropped items&crafting in general
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- enter riftraids / rift breaks
- kill stuff
- grab loot
- equip stuff
- level up
- unlock spells
- repeat

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
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public void OnAnimationEnd()
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