134 Commits

Author SHA1 Message Date
79b50a93e3 Updated content overall rewards 2024-12-31 16:29:46 +00:00
eadceec7ea New class Naturalist
- naturalist-like spells from barbarian into the new class
2024-12-30 22:13:52 +00:00
b9a5c1e73d Fix minion drain null 2024-12-29 20:20:11 +00:00
b29b17ebfd New systems & spells
- Fixed issue on projectile hit events that triggered multiple times.
- Implemented % costs for health and mana
- Updated key binding UI slots to show health costs if present
- New Necromancer projectile AoEOverTime ability: Bonestorm.
- New Vamp/Cultist/Satanist summon ability: Bloody Shadow.
2024-12-29 18:39:40 +00:00
80504d79cd New Damage output modifier effect + new abilities
- Implemented Damage output modifier effects to all characters, allowing to temporarily increase/decrease the target's output
- Added a complete set of priest abilities, when they want to join the dark side:
   - New Corrupted slash priest melee ability
   - New Shadow Orb priest projectile ability
   - New Burst of Corruption AoE ability
   - New Corrupted Grounds AoEOverTime ability
   - New Tainted Star AoEOverTime ability (future signature spell)
   - Added stackable damage income modifier to enemies hit by all corrupted priest abilities, making him insane in cursing and group utility.
- Updated damage income/output modifiers to allow optional stacking of the same effects
2024-12-28 21:52:38 +00:00
b4c22cd6f4 New ability archetype & updates
- new Projectile + Area of effect over time with tick event implemented
- New Tornado projectile+AoEOverTime ability for Barb/Naturalist
2024-12-28 16:11:02 +00:00
9903af1fb7 Updates And new abilities
- Updated mirror image visuals
- New Vamp/Cultist/Satanist ability: Bat Swarm
- Updated Channeled abilities to have a cost per tick, and lowered initial costs significantly to take this into consideration.
2024-12-28 12:48:09 +00:00
86deb651ba Build Manager & new abilities update
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
2024-12-27 23:23:10 +00:00
310251ec9f Channeled ability update
- Channeled abilities now allow to aim during channel
- Added spell casting channeled animation loop option
- New Mage DragonBreath channeled ability
2024-12-26 14:31:23 +00:00
c67f5f1b84 Nerfs & updates
- Stopped necro's spell interaction that allowed souls to be constantly drained from own minions
- Replaced mage melee ability with ice shard with simbolic mana cost
- Updated Mana Barrier as class signature for mage, making it more aligned in power
2024-12-25 22:26:16 +00:00
25d028c5e3 Barbarian/Naturalist & Mage Updates
- Barb/Naturalist Rain ability
- Barb/Naturalist Eye of the Storm ability
- Mage lost Charged up class signature ability
- Mage mana barrier is now temp signature ability
- Mage Glacial Bomb back to slot 4
2024-12-23 23:20:58 +00:00
ee2df3d136 More abilities & UI/UX
- Mage Mana Barrier ability
- Added absorb fill visual on top of max health, showing how much absorb the player has compared to his health
- Updated Knight ShieldWall anti projectile ability
2024-12-22 13:03:00 +00:00
59c74b1d31 New abilities, bugfix necro autosummon, updated effects
- Knight Challenging Shout AoE Taunt ability
- Mage Firewall AoE Burn ability
- Added support for movement speed modifier effects to slow enemies instead of only buffing allies.
- Added different movement speed minimum cap to enemies and bosses
2024-12-21 20:40:31 +00:00
142bcf0fa1 New VFX Assets 2024-12-21 20:37:52 +00:00
39290468a2 Allow necros to give minions movement instructions on "A" continuous press 2024-12-21 14:33:49 +00:00
8735712630 Merge branch 'abilities-effects-refactor' into developer 2024-12-20 19:20:33 +00:00
dc3be76a5f AutoSummon 2 minions for necro on scene change 2024-12-20 19:19:40 +00:00
210d4049dd bugfix full party wipes 2024-12-05 17:46:10 +00:00
6ba55cb483 Ability - Effect Editor window 2024-12-04 19:22:51 +00:00
f92d5d5866 Remove debugs & tidy up things for next update 2024-08-19 15:24:58 +01:00
078fda69ac Continued Stat revamp scaling
- updated all abilities to scale with new stat system
- updated difficulty settings using new stat system
- added S+ difficulty as the end game
- updated items using new stat system
- small re-balance to make things a bit more fun to test
2024-08-18 14:45:57 +01:00
6e15ec5820 effects updated with revamped stats (wip) 2024-08-18 00:08:25 +01:00
8917c36ad8 Character Stat revamp (wip)
- working max health, properly setting health component values and showing scales on UI
- working armor & magic resistance, properly mitigating incoming damage based on damage type
2024-08-13 22:36:01 +01:00
8743db5347 Secondary stats added to character prefabs 2024-08-12 23:45:16 +01:00
0e6b93b028 Merge branch 'developer' of https://gitea.wavefunctionvr.com/pedrogomes/RiftMayhem into developer 2024-08-12 14:14:15 +01:00
bd1659de93 Character Secondary stats (WIP) 2024-08-12 14:14:12 +01:00
d0c9cf54e4 Merge branch 'developer' of https://gitea.wavefunctionvr.com/pedrogomes/RiftMayhem into developer 2024-08-12 13:30:31 +01:00
935e714539 new assets and lightmaps 2024-08-12 13:29:19 +01:00
4a7430533a Character Stats Revamp (WIP)
- created secondary stats
- added characterStatsBalancing constants
2024-08-11 22:15:23 +01:00
aff066813c More items & inventory load bugfix 2024-08-11 14:38:48 +01:00
5adce736df Endgame sets, regen & movement speed balance
- added 2 end game sets (mage and vampire)
- updated player health and mana regens (greatly decreased, mostly endgame ridiculous scaling)
- updated movement speed modifier and caps (greatly decreased, mostrly endgame ridiculous scaling)
2024-08-08 19:55:31 +01:00
8c06b4379d Necromancer primary ability
- added necro's primary ability (aura of death)
- lowered minions agent avoidance priority
2024-08-07 22:53:03 +01:00
81504e07a0 Barbarian update
- added barb class signature ability Wild Hunt
- added class resource generation to all barb abilities
2024-08-07 22:30:35 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
aa933c631e Potion ability & bugfixing 2024-08-05 12:35:22 +01:00
d667f3c6d5 nameplate updates, audio system started 2024-08-05 11:43:46 +01:00
78bcea53d5 LFS Update 2024-08-05 11:42:25 +01:00
c2b076ff5a Bugfixing null references corner cases
- fixed possible null on show tooltip of consumable item that was just used.
- fixed an issue preventing all characters from being loaded on character list if one in between was pointing to a null reference in playerprefs
2024-08-05 00:40:08 +01:00
c6944dcf6e Massive rework on UI overlays & player nameplates 2024-08-05 00:10:58 +01:00
5179c24d52 Mini map first iteration 2024-08-04 10:36:15 +01:00
0ea2c2ad2b Dragon's Lair, Sun Dragon (WIP) & fishing mechanic 2024-08-04 09:37:20 +01:00
3a6ac91410 Dragon's Lair (WIP) 2024-08-02 00:12:13 +01:00
e9e5f1421d Version update 2024-07-29 20:30:05 +01:00
6847241e83 Multiple Updates
- ALOT of new icons
- Network Area of EffectOverTime With Tick Event ability type
- Movement Speed modifier effect
- Vampire class signature ability
- vampire new ultimate ability
2024-07-29 20:22:18 +01:00
45413bcee7 Vampire Class update
- Fully Playable Vampire class
2024-07-28 21:02:26 +01:00
2dce047470 New zone, New Character(WIP), refactor enemy spawning continued
- Vamp's Den playable zone (dev level design), pls send help artists
- Vampire playable character class (WIP)
- Bugfixing & changes to enemy spawning system
2024-07-28 19:00:32 +01:00
5569dd2b06 Enemy spawning update
- spawning is now taken care by the actual gamescene based on the zone data, instead of network manager
- each zone data now have a list of possible enemies for that specific zone
2024-07-28 16:37:22 +01:00
fd0e2d7d19 More spell variety
- Knight class signature abiliy
- Knight new ultimate
- Priest class signature ability
- new effect edits
- Added optional Network chain aoe over time for Impact Event abilities
2024-07-28 14:41:12 +01:00
618afad67d Bugfixing npc patrol & burst of hope spell
- Fixed an issue preventing basic npc's from patrolling to new locations
- Fixed an issue preventing burst of hope from being rendered
2024-07-27 22:01:19 +01:00
da18f92fdf Lich basic and boss enemy 2024-07-26 21:36:34 +01:00