- werewolf playable class
- override animations for different claw styles
- ninja character prefab
- several assets and textures
- ice shard now actually is an icicle
- Bonus 5% xp per rep level
- Relative power level values and respective ranks (E-S+)
- small bugfix on ability/class unlock info message
- added less bright light when class is unlocked on character creation screen
- Removed base slashes of other classes from the human possible builds
- New human class specific autocast ability "Sword Art"
- New knight ability "shining light"
- bugfix build manager on starter builds not correctly assigning keybinders with defaults
- added 2h ranged shoot animation
- added shoot animation type for abilities
- new weapon visual handler swaps visual weapons based on ability queues
- Updated mirror image visuals
- New Vamp/Cultist/Satanist ability: Bat Swarm
- Updated Channeled abilities to have a cost per tick, and lowered initial costs significantly to take this into consideration.
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
- Stopped necro's spell interaction that allowed souls to be constantly drained from own minions
- Replaced mage melee ability with ice shard with simbolic mana cost
- Updated Mana Barrier as class signature for mage, making it more aligned in power
- Barb/Naturalist Rain ability
- Barb/Naturalist Eye of the Storm ability
- Mage lost Charged up class signature ability
- Mage mana barrier is now temp signature ability
- Mage Glacial Bomb back to slot 4
- Mage Mana Barrier ability
- Added absorb fill visual on top of max health, showing how much absorb the player has compared to his health
- Updated Knight ShieldWall anti projectile ability
- Knight Challenging Shout AoE Taunt ability
- Mage Firewall AoE Burn ability
- Added support for movement speed modifier effects to slow enemies instead of only buffing allies.
- Added different movement speed minimum cap to enemies and bosses
- working max health, properly setting health component values and showing scales on UI
- working armor & magic resistance, properly mitigating incoming damage based on damage type
- ALOT of new icons
- Network Area of EffectOverTime With Tick Event ability type
- Movement Speed modifier effect
- Vampire class signature ability
- vampire new ultimate ability
- Vamp's Den playable zone (dev level design), pls send help artists
- Vampire playable character class (WIP)
- Bugfixing & changes to enemy spawning system
- Knight class signature abiliy
- Knight new ultimate
- Priest class signature ability
- new effect edits
- Added optional Network chain aoe over time for Impact Event abilities
- Targetting tags can now hold more than one tag, keeping IsValidTarget, AlliesContains and HasSameTag checks available.
- Added generic target tags for enemies and players
- Optional specific targetting tags if needed for future enhanced targetting
- Added Necromancer ultimate ability (Summon Golem)
- Updated and bugfixed golem minion
- Added New slam ability for golem
- Bugfixed damage over time effect calculate final damage when owner no longer exists
- Fixed an issue causing items to be vendored even with vendor closed
- Added an option for instant effects to generate class resource per hit for the user
- fixed an issue where some extended ability scripts were not spending all required resources (inheritance issue)
- Added a class-based melee ability for Mages
- Added a class Signature ability for Mages to make use of class resource
- increase summon cost
- reduce amount of class resource drained on melee hits
- increased amount of class resource drained on spell with cooldown hits
- minions scaling with owner's stats
- bugfixing npc/minion decision making corner cases
- Max Particle significantly reduced
- preload ability assets & most shaders
- fix coroutine error on channeled abilities
- billboard random flickers fixed
- spin to win animation and rotation sync fixed
- burst of hope (second priest ability) added
- instant value effect with modifiers based on targets
- damage income modifier effect added
- status effect option to apply to targets hit
- status effect option to apply to self
- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level