Necromancer updates & bugfix

- Added Necromancer ultimate ability (Summon Golem)
- Updated and bugfixed golem minion
- Added New slam ability for golem
- Bugfixed damage over time effect calculate final damage when owner no longer exists
- Fixed an issue causing items to be vendored even with vendor closed
This commit is contained in:
Pedro Gomes 2024-07-23 21:26:32 +01:00
parent c286d28fd4
commit bc4019ffdf
53 changed files with 85321 additions and 114 deletions

View File

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View File

@ -13,6 +13,7 @@ namespace Kryz.CharacterStats.Examples
[SerializeField] GameObject characterPanelUI;
[SerializeField] GameEventListener onJoinedRoom;
[SerializeField] GameEventListener OnGameOptionsOpenned;
public UnityEvent_Item OnItemRightClickedEvent = new UnityEvent_Item();
public UnityEvent_Item OnItemRightClickedEventWhileVendoring = new UnityEvent_Item();
@ -47,6 +48,8 @@ namespace Kryz.CharacterStats.Examples
}
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OnGameOptionsOpenned.Response.AddListener(() => isVendoring = false);
}
private void HandleItemSlotOnRightClick(Item item)

View File

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@ -53,8 +53,13 @@ public class DamageOverTimeEffect : StatusEffect
private float CalculateFinalDamage(Taggable user)
{
float finalDamage = baseDamagePerTick;
if (user == null) return finalDamage;
CharacterStats stats = user.GetComponent<CharacterStats>();
if (stats == null) return finalDamage;
foreach (var statInfluence in influencingStats)
{
if (stats.statsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))

View File

@ -49,11 +49,11 @@ public class SummonAbility : BaseAbility
ownerStats = user.GetComponent<CharacterStats>();
minionStats = instantiatedMinion.GetComponent<CharacterStats>();
minionStats.Strength.AddModifier(new StatModifier(ownerStats.Strength.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat));
minionStats.Agility.AddModifier(new StatModifier(ownerStats.Agility.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat));
minionStats.Intelligence.AddModifier(new StatModifier(ownerStats.Intelligence.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat));
minionStats.Spirit.AddModifier(new StatModifier(ownerStats.Spirit.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat));
minionStats.Vitality.AddModifier(new StatModifier(ownerStats.Vitality.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat));
minionStats.Strength.AddModifier(new StatModifier(ownerStats.Strength.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
minionStats.Agility.AddModifier(new StatModifier(ownerStats.Agility.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
minionStats.Intelligence.AddModifier(new StatModifier(ownerStats.Intelligence.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
minionStats.Spirit.AddModifier(new StatModifier(ownerStats.Spirit.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
minionStats.Vitality.AddModifier(new StatModifier(ownerStats.Vitality.Value * GameConstants.CharacterBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
minionStats.onUpdateStatValues.Invoke();
}

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@ -145,6 +145,9 @@ public class CharacterAnimatorController : MonoBehaviour
if (characterSpin != null)
characterSpin.enabled = spinning;
break;
case AbilityAnimationType.Summon:
anim.SetTrigger("summon");
break;
default:
break;
}
@ -158,5 +161,7 @@ public enum AbilityAnimationType
Throw,
Spell,
Melee,
Spin
Spin,
Summon,
Jump
}

View File

@ -69,6 +69,9 @@ public class NPCAnimatorControllerBase : MonoBehaviour
case AbilityAnimationType.Melee:
anim.SetTrigger("melee");
break;
case AbilityAnimationType.Jump:
anim.SetTrigger("jump");
break;
default:
break;
}

View File

@ -8,6 +8,8 @@ public class GameOptionsController : MonoBehaviour
public List<GameObject> otherUIs;
[SerializeField] private GameObject GameOptionsUI;
[SerializeField] private GameEvent OnGameOptionsOpenned;
private void Start()
{
GameOptionsUI.SetActive(false);
@ -31,5 +33,6 @@ public class GameOptionsController : MonoBehaviour
{
otherUIs[i].SetActive(false);
}
OnGameOptionsOpenned.Raise();
}
}

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@ -94,7 +94,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Rotation: 5.9552426
- _Rotation: 5.204089
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

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