149 Commits

Author SHA1 Message Date
8db9d99a02 Input updates
- point and click
- WASD + mouse (WIP)
- Gamepad (WIP)
2025-01-16 19:33:19 +00:00
5ce9c0b3a7 Bugfixes + Weapon Visual handler
- bugfix build manager on starter builds not correctly assigning keybinders with defaults
- added 2h ranged shoot animation
- added shoot animation type for abilities
- new weapon visual handler swaps visual weapons based on ability queues
2025-01-13 20:48:15 +00:00
f9d27b5b01 New assets and class update
- Added new assets, effects and edited existing ones
- Added new Rogue playable class
- Added multiple new rogue abilities both knives and arrows
2025-01-13 18:41:50 +00:00
ef4980ffe0 QoL: Reset stat point allocation button 2025-01-12 11:40:08 +00:00
d89d22a267 New enemy type + Bugfix & Quality of life changes
- New enemy Crazied Orc Grunt basic + Boss
- New abilities for crazied orc grunt
- bugfix Damage input modifier effect instance not using stat scaling properly
- updated damage input/output modifier effects scaling
- Added QoL shift+click on stat point allocation button to add +10 in a single click
2025-01-11 23:50:11 +00:00
1589603c5b Updates on crafting
- Added advanced craftable stat stones
- Added 2 vendors, one for each rank of stones
2025-01-09 20:35:29 +00:00
24a1af4563 Fix crafting stats cap + updated summon ability
- Crafting stats cap now properly counts only the new added stats from stones instead of all stats from stones
- Summon abilities now each have its own scaling with owners stats
- Summon abilities time between attacks reduced (faster attacks overall)
2025-01-08 00:13:57 +00:00
601add830b Move tooltips in front of crafting UI 2025-01-06 19:58:43 +00:00
4c3edff503 Crafting system working (WIP)
- Crafting UI fully functional
- Crafting Stat stones and modular equippable items fully functional
Notes:
- Urgent need for exclusive(auto sorted) inventory for stones only
- Something to do with the "trash" modular items instead of just selling
- Add new uses for gold besides equipment, preset items will probably be worthless with modular crafting
2025-01-06 19:52:31 +00:00
1eda21226d . 2025-01-03 23:33:50 +00:00
dc033fa6bb Crafting System (WIP)
- crafting anvil interactable
- crafting UI and system (WIP)
2025-01-03 23:33:30 +00:00
74a9c2b940 Major rework on items
- Refactor items from predefined scriptables only, to template based into item instances
- Added equipped item tooltip to facilitate comparing items
- Added modular craftable items
2025-01-03 19:40:35 +00:00
a0be4f5395 Bugfixing multiplayer corner cases 2025-01-03 13:08:32 +00:00
36a7e2760d Rift Raiding Content
- Turned multi job reward button click into a whole new content
- Rift raids open up on multijob completion, allowing players to dive deep and take action into the rifts themselves
2025-01-02 23:58:07 +00:00
fdd55142f9 Small class tunning & Rework item drops
- Slight increase to priest, necro and mage scaling
- Updated overall item drops on all enemies:
   - bosses are guaranteed to drop one item
   - drops are weighted and with min/max difficulty restrictions
v0.11.4
2025-01-01 20:39:41 +00:00
79b50a93e3 Updated content overall rewards 2024-12-31 16:29:46 +00:00
eadceec7ea New class Naturalist
- naturalist-like spells from barbarian into the new class
2024-12-30 22:13:52 +00:00
b9a5c1e73d Fix minion drain null 2024-12-29 20:20:11 +00:00
b29b17ebfd New systems & spells
- Fixed issue on projectile hit events that triggered multiple times.
- Implemented % costs for health and mana
- Updated key binding UI slots to show health costs if present
- New Necromancer projectile AoEOverTime ability: Bonestorm.
- New Vamp/Cultist/Satanist summon ability: Bloody Shadow.
2024-12-29 18:39:40 +00:00
80504d79cd New Damage output modifier effect + new abilities
- Implemented Damage output modifier effects to all characters, allowing to temporarily increase/decrease the target's output
- Added a complete set of priest abilities, when they want to join the dark side:
   - New Corrupted slash priest melee ability
   - New Shadow Orb priest projectile ability
   - New Burst of Corruption AoE ability
   - New Corrupted Grounds AoEOverTime ability
   - New Tainted Star AoEOverTime ability (future signature spell)
   - Added stackable damage income modifier to enemies hit by all corrupted priest abilities, making him insane in cursing and group utility.
- Updated damage income/output modifiers to allow optional stacking of the same effects
2024-12-28 21:52:38 +00:00
b4c22cd6f4 New ability archetype & updates
- new Projectile + Area of effect over time with tick event implemented
- New Tornado projectile+AoEOverTime ability for Barb/Naturalist
2024-12-28 16:11:02 +00:00
9903af1fb7 Updates And new abilities
- Updated mirror image visuals
- New Vamp/Cultist/Satanist ability: Bat Swarm
- Updated Channeled abilities to have a cost per tick, and lowered initial costs significantly to take this into consideration.
2024-12-28 12:48:09 +00:00
86deb651ba Build Manager & new abilities update
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
2024-12-27 23:23:10 +00:00
310251ec9f Channeled ability update
- Channeled abilities now allow to aim during channel
- Added spell casting channeled animation loop option
- New Mage DragonBreath channeled ability
2024-12-26 14:31:23 +00:00
c67f5f1b84 Nerfs & updates
- Stopped necro's spell interaction that allowed souls to be constantly drained from own minions
- Replaced mage melee ability with ice shard with simbolic mana cost
- Updated Mana Barrier as class signature for mage, making it more aligned in power
2024-12-25 22:26:16 +00:00
25d028c5e3 Barbarian/Naturalist & Mage Updates
- Barb/Naturalist Rain ability
- Barb/Naturalist Eye of the Storm ability
- Mage lost Charged up class signature ability
- Mage mana barrier is now temp signature ability
- Mage Glacial Bomb back to slot 4
2024-12-23 23:20:58 +00:00
ee2df3d136 More abilities & UI/UX
- Mage Mana Barrier ability
- Added absorb fill visual on top of max health, showing how much absorb the player has compared to his health
- Updated Knight ShieldWall anti projectile ability
2024-12-22 13:03:00 +00:00
59c74b1d31 New abilities, bugfix necro autosummon, updated effects
- Knight Challenging Shout AoE Taunt ability
- Mage Firewall AoE Burn ability
- Added support for movement speed modifier effects to slow enemies instead of only buffing allies.
- Added different movement speed minimum cap to enemies and bosses
2024-12-21 20:40:31 +00:00
142bcf0fa1 New VFX Assets 2024-12-21 20:37:52 +00:00
39290468a2 Allow necros to give minions movement instructions on "A" continuous press 2024-12-21 14:33:49 +00:00
8735712630 Merge branch 'abilities-effects-refactor' into developer 2024-12-20 19:20:33 +00:00
dc3be76a5f AutoSummon 2 minions for necro on scene change 2024-12-20 19:19:40 +00:00
210d4049dd bugfix full party wipes 2024-12-05 17:46:10 +00:00
6ba55cb483 Ability - Effect Editor window 2024-12-04 19:22:51 +00:00
f92d5d5866 Remove debugs & tidy up things for next update 2024-08-19 15:24:58 +01:00
078fda69ac Continued Stat revamp scaling
- updated all abilities to scale with new stat system
- updated difficulty settings using new stat system
- added S+ difficulty as the end game
- updated items using new stat system
- small re-balance to make things a bit more fun to test
2024-08-18 14:45:57 +01:00
6e15ec5820 effects updated with revamped stats (wip) 2024-08-18 00:08:25 +01:00
8917c36ad8 Character Stat revamp (wip)
- working max health, properly setting health component values and showing scales on UI
- working armor & magic resistance, properly mitigating incoming damage based on damage type
2024-08-13 22:36:01 +01:00
8743db5347 Secondary stats added to character prefabs 2024-08-12 23:45:16 +01:00
0e6b93b028 Merge branch 'developer' of https://gitea.wavefunctionvr.com/pedrogomes/RiftMayhem into developer 2024-08-12 14:14:15 +01:00
bd1659de93 Character Secondary stats (WIP) 2024-08-12 14:14:12 +01:00
d0c9cf54e4 Merge branch 'developer' of https://gitea.wavefunctionvr.com/pedrogomes/RiftMayhem into developer 2024-08-12 13:30:31 +01:00
935e714539 new assets and lightmaps 2024-08-12 13:29:19 +01:00
4a7430533a Character Stats Revamp (WIP)
- created secondary stats
- added characterStatsBalancing constants
2024-08-11 22:15:23 +01:00
aff066813c More items & inventory load bugfix 2024-08-11 14:38:48 +01:00
5adce736df Endgame sets, regen & movement speed balance
- added 2 end game sets (mage and vampire)
- updated player health and mana regens (greatly decreased, mostly endgame ridiculous scaling)
- updated movement speed modifier and caps (greatly decreased, mostrly endgame ridiculous scaling)
2024-08-08 19:55:31 +01:00
8c06b4379d Necromancer primary ability
- added necro's primary ability (aura of death)
- lowered minions agent avoidance priority
2024-08-07 22:53:03 +01:00
81504e07a0 Barbarian update
- added barb class signature ability Wild Hunt
- added class resource generation to all barb abilities
2024-08-07 22:30:35 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
aa933c631e Potion ability & bugfixing 2024-08-05 12:35:22 +01:00