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19119 changed files with 153833 additions and 4873991 deletions

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- enemies should have deadlier avoidable attacks
- in case of caster enemies vs melee characters: caster enemies with deadly attacks should get canceled out/staggered by melee hits to avoid getting insta struck while in melee range
- add visual indicator for deadly avoidable attacks casting state
- add movement/position manipulation abilities
- add flashier effects for currently more boring skills
- add hit feedback impact besides hit particles (sound effect, possible subtle camera shakes)

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- enter game
- select/create character
- play one run (run loop)
- get meta upgrades/unlocks
- repeat

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- classes learn different skills / upgrades each run
- Improve dropped items&crafting in general
-

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- enter riftraids / rift breaks
- kill stuff
- grab loot
- equip stuff
- level up
- unlock spells
- repeat

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class LogoAnimationHandler : MonoBehaviour
{
public UnityEvent onAnimationEnded = new UnityEvent();
public void OnAnimationEnd()
{
onAnimationEnded.Invoke();
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