65 Commits

Author SHA1 Message Date
fdd55142f9 Small class tunning & Rework item drops
- Slight increase to priest, necro and mage scaling
- Updated overall item drops on all enemies:
   - bosses are guaranteed to drop one item
   - drops are weighted and with min/max difficulty restrictions
2025-01-01 20:39:41 +00:00
79b50a93e3 Updated content overall rewards 2024-12-31 16:29:46 +00:00
eadceec7ea New class Naturalist
- naturalist-like spells from barbarian into the new class
2024-12-30 22:13:52 +00:00
b29b17ebfd New systems & spells
- Fixed issue on projectile hit events that triggered multiple times.
- Implemented % costs for health and mana
- Updated key binding UI slots to show health costs if present
- New Necromancer projectile AoEOverTime ability: Bonestorm.
- New Vamp/Cultist/Satanist summon ability: Bloody Shadow.
2024-12-29 18:39:40 +00:00
80504d79cd New Damage output modifier effect + new abilities
- Implemented Damage output modifier effects to all characters, allowing to temporarily increase/decrease the target's output
- Added a complete set of priest abilities, when they want to join the dark side:
   - New Corrupted slash priest melee ability
   - New Shadow Orb priest projectile ability
   - New Burst of Corruption AoE ability
   - New Corrupted Grounds AoEOverTime ability
   - New Tainted Star AoEOverTime ability (future signature spell)
   - Added stackable damage income modifier to enemies hit by all corrupted priest abilities, making him insane in cursing and group utility.
- Updated damage income/output modifiers to allow optional stacking of the same effects
2024-12-28 21:52:38 +00:00
b4c22cd6f4 New ability archetype & updates
- new Projectile + Area of effect over time with tick event implemented
- New Tornado projectile+AoEOverTime ability for Barb/Naturalist
2024-12-28 16:11:02 +00:00
9903af1fb7 Updates And new abilities
- Updated mirror image visuals
- New Vamp/Cultist/Satanist ability: Bat Swarm
- Updated Channeled abilities to have a cost per tick, and lowered initial costs significantly to take this into consideration.
2024-12-28 12:48:09 +00:00
86deb651ba Build Manager & new abilities update
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
2024-12-27 23:23:10 +00:00
310251ec9f Channeled ability update
- Channeled abilities now allow to aim during channel
- Added spell casting channeled animation loop option
- New Mage DragonBreath channeled ability
2024-12-26 14:31:23 +00:00
c67f5f1b84 Nerfs & updates
- Stopped necro's spell interaction that allowed souls to be constantly drained from own minions
- Replaced mage melee ability with ice shard with simbolic mana cost
- Updated Mana Barrier as class signature for mage, making it more aligned in power
2024-12-25 22:26:16 +00:00
25d028c5e3 Barbarian/Naturalist & Mage Updates
- Barb/Naturalist Rain ability
- Barb/Naturalist Eye of the Storm ability
- Mage lost Charged up class signature ability
- Mage mana barrier is now temp signature ability
- Mage Glacial Bomb back to slot 4
2024-12-23 23:20:58 +00:00
ee2df3d136 More abilities & UI/UX
- Mage Mana Barrier ability
- Added absorb fill visual on top of max health, showing how much absorb the player has compared to his health
- Updated Knight ShieldWall anti projectile ability
2024-12-22 13:03:00 +00:00
59c74b1d31 New abilities, bugfix necro autosummon, updated effects
- Knight Challenging Shout AoE Taunt ability
- Mage Firewall AoE Burn ability
- Added support for movement speed modifier effects to slow enemies instead of only buffing allies.
- Added different movement speed minimum cap to enemies and bosses
2024-12-21 20:40:31 +00:00
dc3be76a5f AutoSummon 2 minions for necro on scene change 2024-12-20 19:19:40 +00:00
6ba55cb483 Ability - Effect Editor window 2024-12-04 19:22:51 +00:00
078fda69ac Continued Stat revamp scaling
- updated all abilities to scale with new stat system
- updated difficulty settings using new stat system
- added S+ difficulty as the end game
- updated items using new stat system
- small re-balance to make things a bit more fun to test
2024-08-18 14:45:57 +01:00
6e15ec5820 effects updated with revamped stats (wip) 2024-08-18 00:08:25 +01:00
8917c36ad8 Character Stat revamp (wip)
- working max health, properly setting health component values and showing scales on UI
- working armor & magic resistance, properly mitigating incoming damage based on damage type
2024-08-13 22:36:01 +01:00
bd1659de93 Character Secondary stats (WIP) 2024-08-12 14:14:12 +01:00
8c06b4379d Necromancer primary ability
- added necro's primary ability (aura of death)
- lowered minions agent avoidance priority
2024-08-07 22:53:03 +01:00
81504e07a0 Barbarian update
- added barb class signature ability Wild Hunt
- added class resource generation to all barb abilities
2024-08-07 22:30:35 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
aa933c631e Potion ability & bugfixing 2024-08-05 12:35:22 +01:00
d667f3c6d5 nameplate updates, audio system started 2024-08-05 11:43:46 +01:00
c6944dcf6e Massive rework on UI overlays & player nameplates 2024-08-05 00:10:58 +01:00
0ea2c2ad2b Dragon's Lair, Sun Dragon (WIP) & fishing mechanic 2024-08-04 09:37:20 +01:00
3a6ac91410 Dragon's Lair (WIP) 2024-08-02 00:12:13 +01:00
6847241e83 Multiple Updates
- ALOT of new icons
- Network Area of EffectOverTime With Tick Event ability type
- Movement Speed modifier effect
- Vampire class signature ability
- vampire new ultimate ability
2024-07-29 20:22:18 +01:00
45413bcee7 Vampire Class update
- Fully Playable Vampire class
2024-07-28 21:02:26 +01:00
2dce047470 New zone, New Character(WIP), refactor enemy spawning continued
- Vamp's Den playable zone (dev level design), pls send help artists
- Vampire playable character class (WIP)
- Bugfixing & changes to enemy spawning system
2024-07-28 19:00:32 +01:00
5569dd2b06 Enemy spawning update
- spawning is now taken care by the actual gamescene based on the zone data, instead of network manager
- each zone data now have a list of possible enemies for that specific zone
2024-07-28 16:37:22 +01:00
fd0e2d7d19 More spell variety
- Knight class signature abiliy
- Knight new ultimate
- Priest class signature ability
- new effect edits
- Added optional Network chain aoe over time for Impact Event abilities
2024-07-28 14:41:12 +01:00
b16bbc3c73 Update Targeting system
- Targetting tags can now hold more than one tag, keeping IsValidTarget, AlliesContains and HasSameTag checks available.
- Added generic target tags for enemies and players
- Optional specific targetting tags if needed for future enhanced targetting
2024-07-25 22:04:25 +01:00
6e232f4276 Update voting & job selection systems
- voting now fully cancels and clears when atleast one player cancels or closes the voting UI
- when selecting a job and voting, the zone is stored on all players, allowing to load different zones / jobs
2024-07-24 22:36:36 +01:00
bc4019ffdf Necromancer updates & bugfix
- Added Necromancer ultimate ability (Summon Golem)
- Updated and bugfixed golem minion
- Added New slam ability for golem
- Bugfixed damage over time effect calculate final damage when owner no longer exists
- Fixed an issue causing items to be vendored even with vendor closed
2024-07-23 21:26:32 +01:00
c286d28fd4 Mage Updates & bugfixing
- Added an option for instant effects to generate class resource per hit for the user
- fixed an issue where some extended ability scripts were not spending all required resources (inheritance issue)
- Added a class-based melee ability for Mages
- Added a class Signature ability for Mages to make use of class resource
2024-07-23 18:24:48 +01:00
e1755999a3 Necromancer updates
- increase summon cost
- reduce amount of class resource drained on melee hits
- increased amount of class resource drained on spell with cooldown hits
- minions scaling with owner's stats
- bugfixing npc/minion decision making corner cases
2024-07-22 21:13:48 +01:00
e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00
4a65a17327 New character assets and class
- multiple new skeletons
- necromancer class
- necromancer first ability tryouts
- drain projectile script
2024-07-21 23:27:14 +01:00
1ec628d6dd Particle system optimization, Preload and bugfixing
- Max Particle significantly reduced
- preload ability assets & most shaders
- fix coroutine error on channeled abilities
- billboard random flickers fixed
- spin to win animation and rotation sync fixed
2024-07-21 13:09:23 +01:00
5a48a23de1 Cooldown for players & bugfixing
- ability cooldown tracker implemented on players.
- added cooldowns to multiple player spells.
- added cooldown tracking on Ability bind instances, allowing players to see their spell icon on cooldown, filling out.
- fixed melee slash hit vfx, no longer spawning on non-targettable units.
- fixed area of effect over time bug that prevented it deal damage if it was following a target and had "!damagefollowingtarget" flag.
- added callback on blend in /out for death related VFX
2024-07-21 11:05:48 +01:00
2773ef7d6e Player Death Update
- Players can now die (finally)
- Solo players have a single cheat death per scene (reviving automatically after the first death)
- group players have revive mechanic, where a player faints when his health gets to 0, creating a revive circle around him, other players can stand on it to revive him. if after x seconds they don't get revived they bleed out and stay perma death until scene changes or all players die
- Multiple VFX added using post processing for cheat death, fainting, reviving, and perma death events.
- stopped players from moving and pressing keys when dead
- enemies now change target if they try to attack a dead/fainted target.
2024-07-20 19:49:14 +01:00
f419e70f98 Updates on effects 2024-07-20 12:02:01 +01:00
1298ca35ca Base Effect stat influence update
- all effects now properly scale with stats, making it possible to scale with multiple stats
2024-07-20 10:56:54 +01:00
a42b1ea784 Massive update on NPCs and damage over time effects
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
2024-07-19 21:57:47 +01:00
4bb59c573d Bugfixing stuff 2024-07-18 21:36:00 +01:00
981037c83c Bugfix save/load equipments & boss update
- save/load equip and inventory correctly using character name
- added boss behaviours
- added boss unique abilities
2024-07-18 14:57:20 +01:00
b798e56f22 Character selection scene and data started 2024-07-09 16:49:30 +01:00
e806551093 Game options UI, Game difficulty Options & items
fix burst of hope
updated sell values for items
updated jobs reward increases based on difficulty
updated difficulty settings
2024-07-07 21:47:56 +01:00
959aa0e3fe Ability UI Binds
with info & animations
2024-07-07 12:51:29 +01:00