17 Commits

Author SHA1 Message Date
fc7b578ab2 Remove photon (cont) 2025-02-21 23:51:46 +00:00
abab0d3cbc Remove photon 2025-02-21 18:35:51 +00:00
d670515cda Spirit power auto refresh summons/auras 2025-02-19 12:10:58 +00:00
d80598bca8 Project reorganize 2025-02-09 18:57:59 +00:00
614f4d92c5 Improvements on some aspects
- Bonus 5% xp per rep level
- Relative power level values and respective ranks (E-S+)
- small bugfix on ability/class unlock info message
- added less bright light when class is unlocked on character creation screen
- Removed base slashes of other classes from the human possible builds
- New human class specific autocast ability "Sword Art"
- New knight ability "shining light"
2025-01-20 18:49:07 +00:00
8db9d99a02 Input updates
- point and click
- WASD + mouse (WIP)
- Gamepad (WIP)
2025-01-16 19:33:19 +00:00
86deb651ba Build Manager & new abilities update
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
2024-12-27 23:23:10 +00:00
dc3be76a5f AutoSummon 2 minions for necro on scene change 2024-12-20 19:19:40 +00:00
8c06b4379d Necromancer primary ability
- added necro's primary ability (aura of death)
- lowered minions agent avoidance priority
2024-08-07 22:53:03 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
5179c24d52 Mini map first iteration 2024-08-04 10:36:15 +01:00
0ea2c2ad2b Dragon's Lair, Sun Dragon (WIP) & fishing mechanic 2024-08-04 09:37:20 +01:00
bc4019ffdf Necromancer updates & bugfix
- Added Necromancer ultimate ability (Summon Golem)
- Updated and bugfixed golem minion
- Added New slam ability for golem
- Bugfixed damage over time effect calculate final damage when owner no longer exists
- Fixed an issue causing items to be vendored even with vendor closed
2024-07-23 21:26:32 +01:00
c286d28fd4 Mage Updates & bugfixing
- Added an option for instant effects to generate class resource per hit for the user
- fixed an issue where some extended ability scripts were not spending all required resources (inheritance issue)
- Added a class-based melee ability for Mages
- Added a class Signature ability for Mages to make use of class resource
2024-07-23 18:24:48 +01:00
e1755999a3 Necromancer updates
- increase summon cost
- reduce amount of class resource drained on melee hits
- increased amount of class resource drained on spell with cooldown hits
- minions scaling with owner's stats
- bugfixing npc/minion decision making corner cases
2024-07-22 21:13:48 +01:00
e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00
4a65a17327 New character assets and class
- multiple new skeletons
- necromancer class
- necromancer first ability tryouts
- drain projectile script
2024-07-21 23:27:14 +01:00