76 Commits

Author SHA1 Message Date
078fda69ac Continued Stat revamp scaling
- updated all abilities to scale with new stat system
- updated difficulty settings using new stat system
- added S+ difficulty as the end game
- updated items using new stat system
- small re-balance to make things a bit more fun to test
2024-08-18 14:45:57 +01:00
6e15ec5820 effects updated with revamped stats (wip) 2024-08-18 00:08:25 +01:00
8917c36ad8 Character Stat revamp (wip)
- working max health, properly setting health component values and showing scales on UI
- working armor & magic resistance, properly mitigating incoming damage based on damage type
2024-08-13 22:36:01 +01:00
d0c9cf54e4 Merge branch 'developer' of https://gitea.wavefunctionvr.com/pedrogomes/RiftMayhem into developer 2024-08-12 13:30:31 +01:00
935e714539 new assets and lightmaps 2024-08-12 13:29:19 +01:00
aff066813c More items & inventory load bugfix 2024-08-11 14:38:48 +01:00
5adce736df Endgame sets, regen & movement speed balance
- added 2 end game sets (mage and vampire)
- updated player health and mana regens (greatly decreased, mostly endgame ridiculous scaling)
- updated movement speed modifier and caps (greatly decreased, mostrly endgame ridiculous scaling)
2024-08-08 19:55:31 +01:00
8c06b4379d Necromancer primary ability
- added necro's primary ability (aura of death)
- lowered minions agent avoidance priority
2024-08-07 22:53:03 +01:00
81504e07a0 Barbarian update
- added barb class signature ability Wild Hunt
- added class resource generation to all barb abilities
2024-08-07 22:30:35 +01:00
1ce86aa636 Updates on items, stats & others 2024-08-05 19:18:56 +01:00
aa933c631e Potion ability & bugfixing 2024-08-05 12:35:22 +01:00
d667f3c6d5 nameplate updates, audio system started 2024-08-05 11:43:46 +01:00
c2b076ff5a Bugfixing null references corner cases
- fixed possible null on show tooltip of consumable item that was just used.
- fixed an issue preventing all characters from being loaded on character list if one in between was pointing to a null reference in playerprefs
2024-08-05 00:40:08 +01:00
c6944dcf6e Massive rework on UI overlays & player nameplates 2024-08-05 00:10:58 +01:00
5179c24d52 Mini map first iteration 2024-08-04 10:36:15 +01:00
0ea2c2ad2b Dragon's Lair, Sun Dragon (WIP) & fishing mechanic 2024-08-04 09:37:20 +01:00
3a6ac91410 Dragon's Lair (WIP) 2024-08-02 00:12:13 +01:00
6847241e83 Multiple Updates
- ALOT of new icons
- Network Area of EffectOverTime With Tick Event ability type
- Movement Speed modifier effect
- Vampire class signature ability
- vampire new ultimate ability
2024-07-29 20:22:18 +01:00
45413bcee7 Vampire Class update
- Fully Playable Vampire class
2024-07-28 21:02:26 +01:00
2dce047470 New zone, New Character(WIP), refactor enemy spawning continued
- Vamp's Den playable zone (dev level design), pls send help artists
- Vampire playable character class (WIP)
- Bugfixing & changes to enemy spawning system
2024-07-28 19:00:32 +01:00
5569dd2b06 Enemy spawning update
- spawning is now taken care by the actual gamescene based on the zone data, instead of network manager
- each zone data now have a list of possible enemies for that specific zone
2024-07-28 16:37:22 +01:00
fd0e2d7d19 More spell variety
- Knight class signature abiliy
- Knight new ultimate
- Priest class signature ability
- new effect edits
- Added optional Network chain aoe over time for Impact Event abilities
2024-07-28 14:41:12 +01:00
da18f92fdf Lich basic and boss enemy 2024-07-26 21:36:34 +01:00
b079471fb1 More enemies
- Added Polygo(n)lem basic enemy and boss
2024-07-25 22:33:46 +01:00
97e6fda111 New enemies
- only one new implemented yet
2024-07-25 21:46:07 +01:00
131b717b75 alternative texture for skeleton minions & necro 2024-07-25 19:38:38 +01:00
6e232f4276 Update voting & job selection systems
- voting now fully cancels and clears when atleast one player cancels or closes the voting UI
- when selecting a job and voting, the zone is stored on all players, allowing to load different zones / jobs
2024-07-24 22:36:36 +01:00
bc4019ffdf Necromancer updates & bugfix
- Added Necromancer ultimate ability (Summon Golem)
- Updated and bugfixed golem minion
- Added New slam ability for golem
- Bugfixed damage over time effect calculate final damage when owner no longer exists
- Fixed an issue causing items to be vendored even with vendor closed
2024-07-23 21:26:32 +01:00
c286d28fd4 Mage Updates & bugfixing
- Added an option for instant effects to generate class resource per hit for the user
- fixed an issue where some extended ability scripts were not spending all required resources (inheritance issue)
- Added a class-based melee ability for Mages
- Added a class Signature ability for Mages to make use of class resource
2024-07-23 18:24:48 +01:00
e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00
4a65a17327 New character assets and class
- multiple new skeletons
- necromancer class
- necromancer first ability tryouts
- drain projectile script
2024-07-21 23:27:14 +01:00
1ec628d6dd Particle system optimization, Preload and bugfixing
- Max Particle significantly reduced
- preload ability assets & most shaders
- fix coroutine error on channeled abilities
- billboard random flickers fixed
- spin to win animation and rotation sync fixed
2024-07-21 13:09:23 +01:00
2773ef7d6e Player Death Update
- Players can now die (finally)
- Solo players have a single cheat death per scene (reviving automatically after the first death)
- group players have revive mechanic, where a player faints when his health gets to 0, creating a revive circle around him, other players can stand on it to revive him. if after x seconds they don't get revived they bleed out and stay perma death until scene changes or all players die
- Multiple VFX added using post processing for cheat death, fainting, reviving, and perma death events.
- stopped players from moving and pressing keys when dead
- enemies now change target if they try to attack a dead/fainted target.
2024-07-20 19:49:14 +01:00
f419e70f98 Updates on effects 2024-07-20 12:02:01 +01:00
3ae5e0cde9 PostProcessing 2024-07-20 11:33:17 +01:00
a42b1ea784 Massive update on NPCs and damage over time effects
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
2024-07-19 21:57:47 +01:00
3cde6371b6 Itemization update
- added knight set
- added resource based set
- updated existing set values
- added vendors for each set
2024-07-18 19:47:24 +01:00
981037c83c Bugfix save/load equipments & boss update
- save/load equip and inventory correctly using character name
- added boss behaviours
- added boss unique abilities
2024-07-18 14:57:20 +01:00
410e28e046 Player account update
- Added Player account data with list of characters
- Added character selection scene
- Loading and saving characters flow working with account names as filters
2024-07-17 11:59:51 +01:00
d40380fd66 graveyard house 2024-07-10 17:30:37 +01:00
02a1defcd9 Merge branch 'developer' of https://gitea.wavefunctionvr.com/pedrogomes/RiftMayhem into developer 2024-07-09 19:20:45 +01:00
3935e5a588 uv lightmaps 2024-07-09 19:20:40 +01:00
e8c5662c9a Merge branch 'developer' of https://gitea.wavefunctionvr.com/pedrogomes/RiftMayhem into developer 2024-07-09 16:49:33 +01:00
b798e56f22 Character selection scene and data started 2024-07-09 16:49:30 +01:00
0b6484b89f firt props with normalmaps 2024-07-08 18:22:20 +01:00
e806551093 Game options UI, Game difficulty Options & items
fix burst of hope
updated sell values for items
updated jobs reward increases based on difficulty
updated difficulty settings
2024-07-07 21:47:56 +01:00
959aa0e3fe Ability UI Binds
with info & animations
2024-07-07 12:51:29 +01:00
888171a4a9 New spell & status & instant effect updates
- burst of hope (second priest ability) added
- instant value effect with modifiers based on targets
- damage income modifier effect added
- status effect option to apply to targets hit
- status effect option to apply to self
2024-07-07 11:44:12 +01:00
c61de8834c Status effect system
absorb status effect
added absorb to priest holyball
2024-07-07 00:56:05 +01:00
8e18305573 Spells update
- shield wall (second knight ability) added
- ragestorm (ultimate barbarian ability) added
- anti projectile type of spell
- channeled ability type
- small balance changes on abilities and statpoints per level
2024-07-05 19:37:02 +01:00