RiftMayhem/Assets/--Fundamentals/Combat-Improvements.txt
2025-02-17 18:53:40 +00:00

6 lines
494 B
Plaintext

- enemies should have deadlier avoidable attacks
- in case of caster enemies vs melee characters: caster enemies with deadly attacks should get canceled out/staggered by melee hits to avoid getting insta struck while in melee range
- add visual indicator for deadly avoidable attacks casting state
- add movement/position manipulation abilities
- add flashier effects for currently more boring skills
- add hit feedback impact besides hit particles (sound effect, possible subtle camera shakes)