- enemies should have deadlier avoidable attacks - in case of caster enemies vs melee characters: caster enemies with deadly attacks should get canceled out/staggered by melee hits to avoid getting insta struck while in melee range - add visual indicator for deadly avoidable attacks casting state - add movement/position manipulation abilities - add flashier effects for currently more boring skills - add hit feedback impact besides hit particles (sound effect, possible subtle camera shakes)