17 lines
461 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Template_RuntimeInstance
{
[CreateAssetMenu(fileName = "New Summon Ability", menuName = "RiftMayhem/Abilities/Summon Ability")]
public class SummonAbilityTemplate : BaseAbility
{
public GameObject minionPrefab;
public override IAbilityProperties CreateProperties()
{
return new SummonAbilityProperties();
}
}
}