17 lines
461 B
C#
17 lines
461 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Template_RuntimeInstance
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{
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[CreateAssetMenu(fileName = "New Summon Ability", menuName = "RiftMayhem/Abilities/Summon Ability")]
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public class SummonAbilityTemplate : BaseAbility
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{
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public GameObject minionPrefab;
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public override IAbilityProperties CreateProperties()
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{
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return new SummonAbilityProperties();
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}
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}
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} |