using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Template_RuntimeInstance { [CreateAssetMenu(fileName = "New Summon Ability", menuName = "RiftMayhem/Abilities/Summon Ability")] public class SummonAbilityTemplate : BaseAbility { public GameObject minionPrefab; public override IAbilityProperties CreateProperties() { return new SummonAbilityProperties(); } } }