23 lines
642 B
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Template_RuntimeInstance
{
[CreateAssetMenu(fileName = "New Slash Ability", menuName = "RiftMayhem/Abilities/Slash Ability")]
public class SlashAbilityTemplate : BaseAbility
{
public GameObject slashPrefab;
public float range;
public bool regenHealthOnHit;
public bool regenManaOnHit;
public float healthOnHit;
public float manaOnHit;
public override IAbilityProperties CreateProperties()
{
return new SlashAbilityProperties();
}
}
}