using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Template_RuntimeInstance { [CreateAssetMenu(fileName = "New Slash Ability", menuName = "RiftMayhem/Abilities/Slash Ability")] public class SlashAbilityTemplate : BaseAbility { public GameObject slashPrefab; public float range; public bool regenHealthOnHit; public bool regenManaOnHit; public float healthOnHit; public float manaOnHit; public override IAbilityProperties CreateProperties() { return new SlashAbilityProperties(); } } }