21 lines
613 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Template_RuntimeInstance
{
[CreateAssetMenu(fileName = "New Projectile Ability", menuName = "RiftMayhem/Abilities/Projectile Ability")]
public class ProjectileAbilityTemplate : BaseAbility
{
public GameObject projectilePrefab;
public float projectileSpeed;
public float lifeSpan;
public bool canPierce;
public bool canHitSelf;
public override IAbilityProperties CreateProperties()
{
return new ProjectileAbilityProperties();
}
}
}