using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Template_RuntimeInstance { [CreateAssetMenu(fileName = "New Projectile Ability", menuName = "RiftMayhem/Abilities/Projectile Ability")] public class ProjectileAbilityTemplate : BaseAbility { public GameObject projectilePrefab; public float projectileSpeed; public float lifeSpan; public bool canPierce; public bool canHitSelf; public override IAbilityProperties CreateProperties() { return new ProjectileAbilityProperties(); } } }