17 lines
458 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Template_RuntimeInstance
{
[CreateAssetMenu(fileName = "New Potion Ability", menuName = "RiftMayhem/Abilities/Potion Ability")]
public class PotionAbilityTemplate : BaseAbility
{
public float healingPercent;
public override IAbilityProperties CreateProperties()
{
return new PotionAbilityProperties();
}
}
}