using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Template_RuntimeInstance { [CreateAssetMenu(fileName = "New Potion Ability", menuName = "RiftMayhem/Abilities/Potion Ability")] public class PotionAbilityTemplate : BaseAbility { public float healingPercent; public override IAbilityProperties CreateProperties() { return new PotionAbilityProperties(); } } }