21 lines
591 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Template_RuntimeInstance
{
[CreateAssetMenu(fileName = "New Channeled Ability", menuName = "RiftMayhem/Abilities/Channeled Ability")]
public class ChanneledAbilityTemplate : BaseAbility
{
public GameObject prefab;
public float duration;
public float radius;
public bool canHitSelf;
public bool followUser;
public override IAbilityProperties CreateProperties()
{
return new ChanneledAbilityProperties();
}
}
}