using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Template_RuntimeInstance { [CreateAssetMenu(fileName = "New Channeled Ability", menuName = "RiftMayhem/Abilities/Channeled Ability")] public class ChanneledAbilityTemplate : BaseAbility { public GameObject prefab; public float duration; public float radius; public bool canHitSelf; public bool followUser; public override IAbilityProperties CreateProperties() { return new ChanneledAbilityProperties(); } } }