19 lines
598 B
C#

using UnityEngine;
namespace Template_RuntimeInstance
{
[CreateAssetMenu(fileName = "New AoE Over Time Ability", menuName = "RiftMayhem/Abilities/AoE Over Time Ability")]
public class AreaOfEffectOverTimeAbilityTemplate : AreaOfEffectAbilityTemplate
{
[Header("Over Time Settings")]
public float duration;
public bool followUser;
public bool followTarget;
public bool damageFollowingTarget;
public override IAbilityProperties CreateProperties()
{
return new AreaOfEffectOverTimeAbilityProperties();
}
}
}