19 lines
598 B
C#
19 lines
598 B
C#
using UnityEngine;
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namespace Template_RuntimeInstance
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{
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[CreateAssetMenu(fileName = "New AoE Over Time Ability", menuName = "RiftMayhem/Abilities/AoE Over Time Ability")]
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public class AreaOfEffectOverTimeAbilityTemplate : AreaOfEffectAbilityTemplate
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{
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[Header("Over Time Settings")]
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public float duration;
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public bool followUser;
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public bool followTarget;
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public bool damageFollowingTarget;
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public override IAbilityProperties CreateProperties()
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{
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return new AreaOfEffectOverTimeAbilityProperties();
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}
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}
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} |