using UnityEngine; namespace Template_RuntimeInstance { [CreateAssetMenu(fileName = "New AoE Over Time Ability", menuName = "RiftMayhem/Abilities/AoE Over Time Ability")] public class AreaOfEffectOverTimeAbilityTemplate : AreaOfEffectAbilityTemplate { [Header("Over Time Settings")] public float duration; public bool followUser; public bool followTarget; public bool damageFollowingTarget; public override IAbilityProperties CreateProperties() { return new AreaOfEffectOverTimeAbilityProperties(); } } }