21 lines
597 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Template_RuntimeInstance
{
[CreateAssetMenu(fileName = "New AoE Ability", menuName = "RiftMayhem/Abilities/AoE Ability")]
public class AreaOfEffectAbilityTemplate : BaseAbility
{
public GameObject aoePrefab;
public float radius;
public float lifeSpan;
public float telegraphDelay;
public bool spawnUnderUser;
public override IAbilityProperties CreateProperties()
{
return new AreaOfEffectAbilityProperties();
}
}
}