using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Template_RuntimeInstance { [CreateAssetMenu(fileName = "New AoE Ability", menuName = "RiftMayhem/Abilities/AoE Ability")] public class AreaOfEffectAbilityTemplate : BaseAbility { public GameObject aoePrefab; public float radius; public float lifeSpan; public float telegraphDelay; public bool spawnUnderUser; public override IAbilityProperties CreateProperties() { return new AreaOfEffectAbilityProperties(); } } }