19 lines
566 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Template_RuntimeInstance
{
[CreateAssetMenu(fileName = "New Anti-Projectile Ability", menuName = "RiftMayhem/Abilities/Anti-Projectile Ability")]
public class AntiProjectileAbilityTemplate : BaseAbility
{
public GameObject antiProjectilePrefab;
public float duration;
public bool followUser;
public override IAbilityProperties CreateProperties()
{
return new AntiProjectileAbilityProperties();
}
}
}