using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Template_RuntimeInstance { [CreateAssetMenu(fileName = "New Anti-Projectile Ability", menuName = "RiftMayhem/Abilities/Anti-Projectile Ability")] public class AntiProjectileAbilityTemplate : BaseAbility { public GameObject antiProjectilePrefab; public float duration; public bool followUser; public override IAbilityProperties CreateProperties() { return new AntiProjectileAbilityProperties(); } } }