247 lines
6.5 KiB
C#
247 lines
6.5 KiB
C#
using Photon.Pun;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable
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{
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[Header("Visuals:")]
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[SerializeField] protected GameObject telegraph;
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[SerializeField] protected GameObject effectVisual;
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[Header("Physics:")]
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[SerializeField] protected LayerMask abilityHitLayer;
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[Header("Hit VFX:")]
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[SerializeField] protected GameObject impactHitVFX;
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[Header("Optional:")]
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[SerializeField] protected bool shouldDisableVisualsOnDelayedDestroyEntered = true;
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[Header("Set by Code")]
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public PhotonView photonView;
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public PhotonView owner;
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public Taggable ownerTag;
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public AreaOfEffectAbility ability;
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public float radius;
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public bool shouldResizeVisuals;
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public float telegraphDelay;
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public float lifeSpan;
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public bool canHitSelf;
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protected PhotonView possibleTarget;
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protected Taggable target;
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protected List<Taggable> targets = new List<Taggable>();
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protected Vector3 resizedByAbility = new Vector3();
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protected Collider[] hits;
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private bool waitingForDestroy = false;
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private List<GameObject> hitSpawnedVFXs = new List<GameObject>();
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protected GameObject hitSpawnedVFX;
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protected Vector3 hitPositionCorrected;
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public UnityEvent<Vector3> onTargetHit = new UnityEvent<Vector3>();
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protected virtual void Awake()
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{
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photonView = GetComponent<PhotonView>();
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onTargetHit.AddListener(SpawnHitParticleVFX);
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}
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public virtual void Init()
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{
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waitingForDestroy = false;
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if (photonView.IsMine)
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{
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if (shouldResizeVisuals)
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{
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resizedByAbility.x = radius * 2;
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resizedByAbility.z = radius * 2;
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telegraph.transform.localScale = resizedByAbility;
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effectVisual.transform.localScale = resizedByAbility;
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}
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photonView.RPC(nameof(RPC_RemoteInit), RpcTarget.Others, AbilityIndexer.Instance.Abilities.IndexOf(ability));
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StartCoroutine(ApplyTelegraphDelay(telegraphDelay));
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}
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}
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[PunRPC]
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protected virtual void RPC_RemoteInit(int abilityIndex)
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{
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ability = (AreaOfEffectAbility)AbilityIndexer.Instance.Abilities[abilityIndex];
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}
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protected virtual IEnumerator ApplyTelegraphDelay(float delay)
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{
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ShowTelegraph();
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yield return new WaitForSeconds(delay);
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ApplyArea();
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}
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protected virtual void ApplyArea()
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{
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ShowEffectVisual();
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CheckSurroundings();
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//StartCoroutine(SelfDestruct());
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}
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[PunRPC]
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protected virtual void RPC_CheckSurroundings()
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{
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hits = Physics.OverlapSphere(this.transform.position, radius, abilityHitLayer);
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targets.Clear();
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foreach (Collider collider in hits)
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{
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possibleTarget = collider.GetComponentInParent<PhotonView>();
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if (possibleTarget != null)
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if (possibleTarget == owner && !canHitSelf) continue;
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target = collider.GetComponentInParent<Taggable>();
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if (target == null) continue;
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if (!target.IsValidTarget(ability.targettingTags)) continue;
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//Debug.Log("hit collider, added target: " + target.name);
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targets.Add(target);
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}
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for (int i = 0; i < targets.Count; i++)
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{
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hitPositionCorrected = targets[i].transform.position;
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hitPositionCorrected.y = 0.5f;
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onTargetHit.Invoke(hitPositionCorrected);
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}
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}
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protected void SpawnHitParticleVFX(Vector3 position)
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{
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if (impactHitVFX == null) return;
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hitSpawnedVFX = Instantiate(impactHitVFX, position, this.transform.rotation);
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hitSpawnedVFXs.Add(hitSpawnedVFX);
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}
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protected virtual void CheckSurroundings()
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{
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hits = Physics.OverlapSphere(this.transform.position, radius, abilityHitLayer);
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targets.Clear();
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foreach (Collider collider in hits)
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{
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possibleTarget = collider.GetComponentInParent<PhotonView>();
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if (possibleTarget != null)
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if (possibleTarget == owner && !canHitSelf) continue;
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target = collider.GetComponentInParent<Taggable>();
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if (target == null) continue;
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if (!target.IsValidTarget(ability.targettingTags)) continue;
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//Debug.Log("hit collider, added target: " + target.name);
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targets.Add(target);
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}
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photonView.RPC(nameof(RPC_CheckSurroundings), RpcTarget.Others);
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if (!photonView.IsMine) return;
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for (int i = 0; i < targets.Count; i++)
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{
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hitPositionCorrected = targets[i].transform.position;
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hitPositionCorrected.y = 0.5f;
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onTargetHit.Invoke(hitPositionCorrected);
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}
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foreach (BaseEffect effect in ability.abilityEffects)
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{
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effect.ApplyEffect(ownerTag, targets);
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}
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waitingForDestroy = true;
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StartCoroutine(DelayedDestroy());
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}
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protected void OnDrawGizmos()
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(this.transform.position, radius);
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}
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protected virtual IEnumerator SelfDestruct()
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{
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yield return new WaitForSeconds(lifeSpan);
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waitingForDestroy = true;
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StartCoroutine(DelayedDestroy());
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}
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protected virtual IEnumerator DelayedDestroy()
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{
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if (shouldDisableVisualsOnDelayedDestroyEntered)
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effectVisual.SetActive(false);
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yield return new WaitForSeconds(1.5f);
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for (int i = hitSpawnedVFXs.Count - 1; i >= 0; i--)
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{
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if (hitSpawnedVFXs[i] != null)
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{
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Destroy(hitSpawnedVFXs[i]);
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}
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}
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yield return new WaitForSeconds(1f);
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PhotonNetwork.Destroy(photonView);
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}
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protected void ShowTelegraph()
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{
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telegraph.SetActive(true);
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effectVisual.SetActive(false);
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}
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protected void ShowEffectVisual()
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{
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telegraph.SetActive(false);
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effectVisual.SetActive(true);
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}
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public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
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{
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if (stream.IsWriting)
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{
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//stream.SendNext(telegraph.activeSelf);
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stream.SendNext(effectVisual.activeSelf);
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}
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if (stream.IsReading)
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{
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//telegraph.SetActive((bool)stream.ReceiveNext());
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effectVisual.SetActive((bool)stream.ReceiveNext());
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}
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}
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}
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