83 lines
3.3 KiB
C#
83 lines
3.3 KiB
C#
using Photon.Pun;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[CreateAssetMenu(fileName = "ProjectileAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/Projectile Ability", order = 0)]
|
|
public class ProjectileAbility : BaseAbility
|
|
{
|
|
public GameObject projectilePrefab;
|
|
|
|
public float projectileSpeed;
|
|
public float lifeSpan;
|
|
public bool canPierce;
|
|
public bool canHitSelf;
|
|
|
|
|
|
private GameObject instantiatedProjectile;
|
|
private NetworkedProjectile networkedProjectile;
|
|
|
|
public override void Execute(PhotonView user, Taggable userTag)
|
|
{
|
|
base.Execute(user, userTag);
|
|
|
|
//Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana.");
|
|
|
|
instantiatedProjectile = PhotonNetwork.Instantiate("Abilities/" + projectilePrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
|
|
|
|
networkedProjectile = instantiatedProjectile.GetComponent<NetworkedProjectile>();
|
|
|
|
networkedProjectile.speed = projectileSpeed;
|
|
networkedProjectile.owner = user;
|
|
networkedProjectile.ownerTag = userTag;
|
|
networkedProjectile.ability = this;
|
|
networkedProjectile.lifeSpan = lifeSpan;
|
|
networkedProjectile.canPierce = canPierce;
|
|
networkedProjectile.canHitSelf = canHitSelf;
|
|
|
|
networkedProjectile.Init();
|
|
}
|
|
|
|
public override void Execute(PhotonView user, Taggable userTag, Vector3 point)
|
|
{
|
|
base.Execute(user, userTag, point);
|
|
|
|
//Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana.");
|
|
|
|
instantiatedProjectile = PhotonNetwork.Instantiate("Abilities/" + projectilePrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
|
|
|
|
networkedProjectile = instantiatedProjectile.GetComponent<NetworkedProjectile>();
|
|
|
|
networkedProjectile.speed = projectileSpeed;
|
|
networkedProjectile.owner = user;
|
|
networkedProjectile.ownerTag = userTag;
|
|
networkedProjectile.ability = this;
|
|
networkedProjectile.lifeSpan = lifeSpan;
|
|
networkedProjectile.canPierce = canPierce;
|
|
networkedProjectile.canHitSelf = canHitSelf;
|
|
|
|
networkedProjectile.Init();
|
|
}
|
|
|
|
public override void Execute(PhotonView user, Taggable userTag, Transform target)
|
|
{
|
|
base.Execute(user, userTag, target);
|
|
|
|
//Debug.Log($"Player {user.name} casted {this.name} and spent {manaCost} mana.");
|
|
|
|
instantiatedProjectile = PhotonNetwork.Instantiate("Abilities/" + projectilePrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
|
|
|
|
networkedProjectile = instantiatedProjectile.GetComponent<NetworkedProjectile>();
|
|
|
|
networkedProjectile.speed = projectileSpeed;
|
|
networkedProjectile.owner = user;
|
|
networkedProjectile.ownerTag = userTag;
|
|
networkedProjectile.ability = this;
|
|
networkedProjectile.lifeSpan = lifeSpan;
|
|
networkedProjectile.canPierce = canPierce;
|
|
networkedProjectile.canHitSelf = canHitSelf;
|
|
|
|
networkedProjectile.Init();
|
|
}
|
|
}
|