43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Kryz.CharacterStats.Examples
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{
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public class PlayerBarUI : MonoBehaviour
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{
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[SerializeField] Player player;
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[SerializeField] Image speedImage;
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[SerializeField] Image jumpImage;
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[SerializeField] float speedminValue = 2;
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[SerializeField] float jumpminValue = 2;
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[SerializeField] float speedMaxValue = 14;
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[SerializeField] float jumpMaxValue = 14;
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private float speedMaxSize;
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private float jumpMaxSize;
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void OnValidate()
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{
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if (player == null)
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player = FindObjectOfType<Player>();
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}
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void Awake()
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{
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speedMaxSize = speedImage.rectTransform.sizeDelta.y;
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jumpMaxSize = jumpImage.rectTransform.sizeDelta.y;
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}
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void Update()
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{
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Vector3 speedSize = speedImage.rectTransform.sizeDelta;
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speedSize.y = (player.MovementSpeed.Value - speedminValue) / speedMaxValue * speedMaxSize;
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speedImage.rectTransform.sizeDelta = speedSize;
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Vector3 jumpSize = jumpImage.rectTransform.sizeDelta;
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jumpSize.y = (player.JumpForce.Value - jumpminValue) / jumpMaxValue * jumpMaxSize;
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jumpImage.rectTransform.sizeDelta = jumpSize;
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}
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}
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}
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