RiftMayhem/Assets/Scripts/UI/TooltipDisabler.cs
Pedro Gomes 74a9c2b940 Major rework on items
- Refactor items from predefined scriptables only, to template based into item instances
- Added equipped item tooltip to facilitate comparing items
- Added modular craftable items
2025-01-03 19:40:35 +00:00

25 lines
658 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TooltipDisabler : MonoBehaviour
{
[SerializeField] private GameObject itemTooltip;
[SerializeField] private GameObject equippedItemTooltip;
[SerializeField] private GameObject statTooltip;
[SerializeField] private UIKeyBinder keyBinder;
private void Awake()
{
keyBinder.OnUIVisibilityChanged.AddListener((isVisible) =>
{
if (isVisible) return;
itemTooltip.SetActive(isVisible);
statTooltip.SetActive(isVisible);
equippedItemTooltip.SetActive(isVisible);
});
}
}