using System.Collections; using System.Collections.Generic; using UnityEngine; public class TooltipDisabler : MonoBehaviour { [SerializeField] private GameObject itemTooltip; [SerializeField] private GameObject equippedItemTooltip; [SerializeField] private GameObject statTooltip; [SerializeField] private UIKeyBinder keyBinder; private void Awake() { keyBinder.OnUIVisibilityChanged.AddListener((isVisible) => { if (isVisible) return; itemTooltip.SetActive(isVisible); statTooltip.SetActive(isVisible); equippedItemTooltip.SetActive(isVisible); }); } }