Whole interactable world-board with different zones and jobs ready to be completed. - party voting for job selection & scene swapping - fully working scene change between inn and skellyard - updated many systems with lots of new information - bunch of new UIs to acomodate new job and scene swapping voting systems
27 lines
632 B
C#
27 lines
632 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class JobData
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{
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public JobDescription jobDescription;
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public ZoneData zoneData;
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public int coinFinalReward;
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public float experienceFinalReward;
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public float reputationFinalReward;
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public JobData()
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{
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zoneData = null;
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experienceFinalReward = 0;
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coinFinalReward = 0;
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}
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public JobData(ZoneData zoneData, float expReward, int coinReward)
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{
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this.zoneData = zoneData;
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experienceFinalReward = expReward;
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coinFinalReward = coinReward;
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}
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}
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