using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class JobData { public JobDescription jobDescription; public ZoneData zoneData; public int coinFinalReward; public float experienceFinalReward; public float reputationFinalReward; public JobData() { zoneData = null; experienceFinalReward = 0; coinFinalReward = 0; } public JobData(ZoneData zoneData, float expReward, int coinReward) { this.zoneData = zoneData; experienceFinalReward = expReward; coinFinalReward = coinReward; } }