Pedro Gomes c458ae4e8f Job Update
- refactored job information and what selecting a job means in terms of code/data
- job templates
- networked job selection & job activation state
2024-06-12 22:07:33 +01:00

42 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "JobTemplate", menuName = "RiftMayhem/Settings/Jobs/Job Template", order = 0)]
public class JobTemplate : ScriptableObject
{
[Header("Title:")]
public string title = "Skelly'nvasion Cleanup Crew";
[Header("Description:")]
[TextArea(10, 20)]
public string description = @"Location: The Skellyard (Graveyard)
Mission Brief:
Attention, Rift Hunters!The Skellyard, once a serene resting place, has been overrun by a menacing horde of skeletons - the dreaded Skelly'nvasion! As a member of the Cleanup Crew, your mission is to venture into the heart of the Skellyard and purge it of these skeletal invaders.";
[Header("Settings:")]
public bool showJobTitlePrefix = true;
[Space (20f)]
[Header("In-game name:")]
public string zoneName;
[Header("Respective Level to Load Name:")]
public string levelName;
[Header("IsHostileZone:")]
public bool isHostileZone = true;
[Space(20f)]
[Header("Base Rewards:")]
public int baseCoinReward;
public float baseExperienceFinalReward;
public float baseReputationFinalReward;
[Header("Difficulty Based Modifiers:")]
public float percentCoinReward;
public float percentExperienceFinalReward;
public float percentReputationFinalReward;
}