using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "JobTemplate", menuName = "RiftMayhem/Settings/Jobs/Job Template", order = 0)] public class JobTemplate : ScriptableObject { [Header("Title:")] public string title = "Skelly'nvasion Cleanup Crew"; [Header("Description:")] [TextArea(10, 20)] public string description = @"Location: The Skellyard (Graveyard) Mission Brief: Attention, Rift Hunters!The Skellyard, once a serene resting place, has been overrun by a menacing horde of skeletons - the dreaded Skelly'nvasion! As a member of the Cleanup Crew, your mission is to venture into the heart of the Skellyard and purge it of these skeletal invaders."; [Header("Settings:")] public bool showJobTitlePrefix = true; [Space (20f)] [Header("In-game name:")] public string zoneName; [Header("Respective Level to Load Name:")] public string levelName; [Header("IsHostileZone:")] public bool isHostileZone = true; [Space(20f)] [Header("Base Rewards:")] public int baseCoinReward; public float baseExperienceFinalReward; public float baseReputationFinalReward; [Header("Difficulty Based Modifiers:")] public float percentCoinReward; public float percentExperienceFinalReward; public float percentReputationFinalReward; }