Pedro Gomes c458ae4e8f Job Update
- refactored job information and what selecting a job means in terms of code/data
- job templates
- networked job selection & job activation state
2024-06-12 22:07:33 +01:00

18 lines
578 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "JobRewardSettings", menuName = "RiftMayhem/Settings/Jobs/Job Reward Settings", order = 0)]
public class JobRewardSettings : ScriptableObject
{
[Header("Base Rewards:")]
public int baseCoinReward;
public float baseExperienceFinalReward;
public float baseReputationFinalReward;
[Header("Difficulty Based Modifiers:")]
public float percentCoinReward;
public float percentExperienceFinalReward;
public float percentReputationFinalReward;
}