using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "JobRewardSettings", menuName = "RiftMayhem/Settings/Jobs/Job Reward Settings", order = 0)] public class JobRewardSettings : ScriptableObject { [Header("Base Rewards:")] public int baseCoinReward; public float baseExperienceFinalReward; public float baseReputationFinalReward; [Header("Difficulty Based Modifiers:")] public float percentCoinReward; public float percentExperienceFinalReward; public float percentReputationFinalReward; }