Pedro Gomes bc4019ffdf Necromancer updates & bugfix
- Added Necromancer ultimate ability (Summon Golem)
- Updated and bugfixed golem minion
- Added New slam ability for golem
- Bugfixed damage over time effect calculate final damage when owner no longer exists
- Fixed an issue causing items to be vendored even with vendor closed
2024-07-23 21:26:32 +01:00

163 lines
4.6 KiB
C#

using Photon.Pun;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Kryz.CharacterStats.Examples
{
public class Inventory : MonoBehaviour
{
[SerializeField] List<Item> items;
[SerializeField] Transform itemsParent;
[SerializeField] ItemSlot[] itemSlots;
[SerializeField] GameObject characterPanelUI;
[SerializeField] GameEventListener onJoinedRoom;
[SerializeField] GameEventListener OnGameOptionsOpenned;
public UnityEvent_Item OnItemRightClickedEvent = new UnityEvent_Item();
public UnityEvent_Item OnItemRightClickedEventWhileVendoring = new UnityEvent_Item();
InventoryData inventoryData = new InventoryData();
public bool isVendoring;
#region Singleton
private static Inventory _instance;
// Public reference to the singleton instance
public static Inventory Instance
{
get
{
// If the instance doesn't exist, try to find it in the scene
if (_instance == null)
{
_instance = FindObjectOfType<Inventory>();
}
return _instance;
}
}
#endregion
private void Awake()
{
for (int i = 0; i < itemSlots.Length; i++)
{
itemSlots[i].OnRightClickEvent.AddListener(HandleItemSlotOnRightClick);
}
onJoinedRoom.Response.AddListener(LoadInventory);
OnGameOptionsOpenned.Response.AddListener(() => isVendoring = false);
}
private void HandleItemSlotOnRightClick(Item item)
{
if(isVendoring)
{
OnItemRightClickedEventWhileVendoring.Invoke(item);
}
else
{
OnItemRightClickedEvent.Invoke(item);
}
}
private void Start()
{
RefreshUI(false);
}
private void OnValidate()
{
if (itemsParent != null)
{
itemSlots = itemsParent.GetComponentsInChildren<ItemSlot>();
RefreshUI(false);
}
}
private void RefreshUI(bool shouldSave)
{
int i = 0;
for (; i < items.Count && i < itemSlots.Length; i++)
{
itemSlots[i].Item = items[i];
if (ItemIndexer.Instance != null)
inventoryData.inventoryItems[i] = ItemIndexer.Instance.Items.IndexOf(items[i]);
}
for (; i < itemSlots.Length; i++)
{
itemSlots[i].Item = null;
inventoryData.inventoryItems[i] = -1;
}
if (!Application.isPlaying) return;
if (!PhotonNetwork.IsConnected) return;
if (!PhotonNetwork.InRoom) return;
if (!shouldSave) return;
PlayerDataHandler.Instance.SaveCharacterInventoryData(PlayerDataHandler.Instance.currentPlayerName.Value, PlayerDataHandler.Instance.currentCharacterName.Value, inventoryData);
}
public bool AddItem(Item item)
{
if (IsFull())
return false;
items.Add(item);
RefreshUI(true);
return true;
}
public bool RemoveItem(Item item)
{
if (items.Remove(item))
{
RefreshUI(true);
return true;
}
return false;
}
public bool IsFull()
{
return items.Count >= itemSlots.Length;
}
public void LoadInventory()
{
inventoryData = PlayerDataHandler.Instance.LoadCharacterInventoryData(PlayerDataHandler.Instance.currentPlayerName.Value, PlayerDataHandler.Instance.currentCharacterName.Value);
if (inventoryData != null)
{
Debug.Log("Success Loading Inventory");
for (int i = 0; i < inventoryData.inventoryItems.Length; i++)
{
if (inventoryData.inventoryItems[i] < 0) continue;
items.Add(ItemIndexer.Instance.Items[inventoryData.inventoryItems[i]]);
}
RefreshUI(false);
}
else
inventoryData = new InventoryData();
}
public void OpenInventory()
{
characterPanelUI.SetActive(true);
}
public void CloseInventory()
{
characterPanelUI.SetActive(false);
}
}
}