- ALOT of new icons - Network Area of EffectOverTime With Tick Event ability type - Movement Speed modifier effect - Vampire class signature ability - vampire new ultimate ability
62 lines
3.0 KiB
C#
62 lines
3.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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namespace DemoImage_WeaponBundle1
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{
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public class SetDemoImage : MonoBehaviour
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{
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public Image[] DemoImage = new Image[501];
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// Start is called before the first frame update
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void Start()
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{
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DemoImage = GetComponentsInChildren<Image>();
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int j = 1;
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for (int i = 1; i < 51; i++) // DemoImage[0] is background
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{
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if (((i - 1) % 5) == 0) {
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j = 1;
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}
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switch ((i - 1) / 5)
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{
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case 0:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Buff_" + j + ".png"); j++;
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break;
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case 1:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Cold_" + j + ".png"); j++;
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break;
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case 2:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Dark_" + j + ".png"); j++;
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break;
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case 3:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Debuff_" + j + ".png"); j++;
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break;
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case 4:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Earth_" + j + ".png"); j++;
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break;
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case 5:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Fire_" + j + ".png"); j++;
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break;
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case 6:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Holy_" + j + ".png"); j++;
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break;
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case 7:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Nature_" + j + ".png"); j++;
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break;
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case 8:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Water_" + j + ".png"); j++;
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break;
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case 9:
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DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Wind_" + j + ".png"); j++;
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break;
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}
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}
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}
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}
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} |