using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEditor; namespace DemoImage_WeaponBundle1 { public class SetDemoImage : MonoBehaviour { public Image[] DemoImage = new Image[501]; // Start is called before the first frame update void Start() { DemoImage = GetComponentsInChildren(); int j = 1; for (int i = 1; i < 51; i++) // DemoImage[0] is background { if (((i - 1) % 5) == 0) { j = 1; } switch ((i - 1) / 5) { case 0: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Buff_" + j + ".png"); j++; break; case 1: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Cold_" + j + ".png"); j++; break; case 2: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Dark_" + j + ".png"); j++; break; case 3: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Debuff_" + j + ".png"); j++; break; case 4: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Earth_" + j + ".png"); j++; break; case 5: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Fire_" + j + ".png"); j++; break; case 6: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Holy_" + j + ".png"); j++; break; case 7: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Nature_" + j + ".png"); j++; break; case 8: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Water_" + j + ".png"); j++; break; case 9: DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Wind_" + j + ".png"); j++; break; } } } } }