20 lines
507 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StatusEffect : BaseEffect
{
public float duration;
public bool canApplyMultipleInstances;
public bool applyToTargetsHit;
[Header("Should be toggled only when you want to apply the effect ONLY to yourself")]
public bool applyToSelf;
public override void ApplyEffect(Taggable user, List<Taggable> targets, BaseAbility source)
{
base.ApplyEffect(user, targets, source);
}
}