20 lines
507 B
C#
20 lines
507 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StatusEffect : BaseEffect
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{
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public float duration;
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public bool canApplyMultipleInstances;
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public bool applyToTargetsHit;
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[Header("Should be toggled only when you want to apply the effect ONLY to yourself")]
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public bool applyToSelf;
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public override void ApplyEffect(Taggable user, List<Taggable> targets, BaseAbility source)
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{
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base.ApplyEffect(user, targets, source);
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}
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}
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