using System.Collections; using System.Collections.Generic; using UnityEngine; public class StatusEffect : BaseEffect { public float duration; public bool canApplyMultipleInstances; public bool applyToTargetsHit; [Header("Should be toggled only when you want to apply the effect ONLY to yourself")] public bool applyToSelf; public override void ApplyEffect(Taggable user, List targets, BaseAbility source) { base.ApplyEffect(user, targets, source); } }